v0.2.2 | Patch Notes
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Added Continue button in the Main Menu which will load up the last saved game.
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Added Waves and Team Deathmatch loading screens that explain the basic information about the gamemodes.
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Players can now reload while aiming.
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Improvements in Options menu:
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Revamped Controls settings. The key binding option is now in a separate menu tab.
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Added "Hold to aim" and "Hold to crouch" options.
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Removed unused settings.
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Restrict the FPS slider to 144 FPS (instead of 240).
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Improvements for the Tesla Gates:
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The code for the Tesla Gates has been reworked.
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Optimized distance calculation of the player near the Tesla Gates.
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D-Class and zombies can now be killed by the Tesla Gates.
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SCP-049 can now get stunned by the Tesla Gates.
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Fixes in Old Sewers:
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Fixed some spawning points that caused NPCs to get stuck.
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Fixed valve handle texture appearing gray instead of red.
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Removed one of the pipes that was sticking into the wall.
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In Waves gamemode, the last wave (aka Boss wave) now spawns infinite amount of enemies.
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Loading screen images now scale according to the game's resolution.
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Added few more restricted symbols for the save file names to prevent crashes.
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Fixed elevators in SCP-939 basement and SCP-049 containment chamber not always working properly.
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Fixed incorrect kill count in Waves gamemode.
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Fixed Show FPS option description not appearing.
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Fixed S-NAV Navigators not showing the map layout.
- S-NAV 300 Navigator now shows low signal with ane effect instead of showing rooms that the player was in before.
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Fixed floating buttons in room2_offices_4 and room2_servers_1.
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An attempt to fix "Encryption Error" during connection to the server (thanks juanjp600!).
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Fixed some other connection issues when player is connecting to the server.
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Fixed resolution being too zoomed in on high DPI monitors.
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Optimized few hallway rooms.
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Removed lockroom_1 from spawning in Entrance Zone.
...and other small fixes and improvements!
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