Voidigo v0.0.8 - The Companion Update
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/KrqzE4
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[h2=NEW]NEW
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Random choices are now available in the Camp Portal! When chosen, each run will start with a random selection.
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Sprint Toggle - Can now be turned on in settings!
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Enemy Bullet Outlines - Can now be turned on in settings!
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Void Eye Arrow - New UI to help find the Void Eye! Can be turned off in settings.
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'Classic' gamepad aim mode setting, like 'Orbit' but not so fancy.
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Normal areas can now have light rays.
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More narrator lines!
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Added some character specific props next to camp connections.
NEW POWERUPS
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New unlockable starter powerup for Botanika!
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New unlockable starter powerup for Clozo!
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Gloppy
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Rat Slippers
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Bright Idea
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Protectus
[h2=CHANGES]CHANGES
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Lasers now follow the same logic as bullets. This means that they get affected by powerups like bullet lotions now.
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Bullet Collision - Arcing bullets now ignore walls until they reach the apex of the first arc (if its higher up than the walls). So shooting arcing bullets near walls will now be much more reliable!
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Camp friends now walk in and out of their house with the player.
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Shooting or Meleeing now has priority over sprinting.
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Blocking after weapon was on back is now much more responsive.
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Forge has bigger 'pickup push' area. Pickups are pushed with stronger force.
POWERUP CHANGES
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Elemental rounds are now applied to all kinds of player bullets and not only from the weapon.
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Emeraldon Shielding and Back Buckler now work together.
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Crystal Impacts - Now triggers on all melee impacts, but works like bullet lotions where you have to deal damage over time to trigger.
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Elemental Peppers - Now trigger based on damage over time instead of being fully random.
WEAPON CHANGES
- Skull Whisperer - Now follows the weapon instead of the player. So when Jimbot has the weapon the skulls follow them.
NPC CHANGES
- Emeraldon Parasite - Invincible and can now target and re-animate some remains.
UI CHANGES
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Void Fragment - UI now flashes and shakes when player tries to feed the Antivoid without enough fragments
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Shoot recharge now has a different UI from normal reloading. Noticeable on Beshotter for example.
[h2=BALANCING]BALANCING
POWERUP BALANCING
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Shot Flipper - Now 'Rare' instead of 'Uncommon'.
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Apocalyptic Stone Tablet - Now 'Rare' instead of 'Uncommon'.
WEAPON BALANCING
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The Bristler - More durability.
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Voidpiercer - Now 'Ultra Rare' instead of 'Rare'.
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Flashbash - Tweaked some attributes to buff a bit.
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Thorn Borne - Now spawns flowers on enemy penetration, flowers have more petals and they reach further. Bigger clip.
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Shotgunner - Buffed damage a bit.
NPC BALANCING
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Emeraldon Echino - Does not stop its spinning laser attack after being stunned, instead the laser keeps rotating as to not mess with player's timing.
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Lippyplop - Bit longer bullet range for some attacks.
[h2=FIXES]FIXES
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Potentially fixed a rare bug that made the game run in 30FPS on some machines.
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Fixed a crash when trying to feed the Antivoid while knocked out on the camp ground after spawning.
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Fixed a crash when exiting to menu between unlocking a camp expansion and watching the new character cutscene.
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Fixed a crash caused by accidentally loading in too much data into memory.
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Fixed a possible soft lock when spawning and being surrounded by walls.
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Fixed a crash that happened when a powerup bundle spawned on the same frame as the player left an area.
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Fixed a bug where weapons would play the wrong equip sound.
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Fixed an issue with victory music not playing if there was no boss corpse.
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Fixed randomized choices being incorrectly applied during Antivoid saving and loading.
POWERUP FIXES
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Jimbot - Fixed lootable bash not working when Karkamas was not in vision range of the lootable. Fixed melee freeze and knockback not working as expected.
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Rat Loot - Fixed rats not spawning in the right spot if player did not have collision free vision to the loot.
NPC FIXES
- Bugward - Fixed an issue where the ball roll could only hit one NPC.
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