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Voidigo v0.0.6 - The Cloudy Update

1 / 1 · 100%

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[h2=NEW]NEW

  • New unlockable character!

  • New unlockable starter weapon system!

  • New achievements!

  • Drash now starts with Combo Strike!


[h2=CHANGES]CHANGES

  • Shop item positions are now shuffled around, but there's still three of each type.

  • Interactables now push pickups away from them.

  • Forge - Not a 'hold to interact' anymore.

  • Powerup Bundle - Now removes corpses and buttons on top of it.

  • Tutorial Realm entrance is now a 'hold to interact'.

  • Void Challenger - Now can only be attacked to interact if it's in the Antivoid.

  • Porko Sheds do not have a locked camera anymore.

  • Powerup Bundles from Bosses are now not corrupted during loops.

  • Corrupted pickups - Now shows the trade over everything else, so it is visible even behind props. Now possible to trade a weapon for a corrupted weapon even if you only have one weapon.

  • Players now have unique win animations.

  • Loot Vortex - Now not guaranteed to spawn in the first area of a world, but instead the chances of one spawning gets more likely for each area that does not have a Loot Vortex. There's now a max amount of two per world.

WEAPON CHANGES

  • Voidasher - Now does not show attack sequence UI.

[h2=BALANCING]BALANCING

  • Shop - 'Common' weapons now do not show up in the shop, 'Uncommon' weapons are now a bit cheaper. Buying out the shop now gives two Powerup Bundles.

  • Looping - Difficulty now increases slightly more after each loop. Enemy and Boss health are now increased a bit more past the first loop. During looping only the Void Puppeteer gives Void Fragments.

  • Void Fragments - Spawn amount has been tweaked to be less past the first world.

POWERUP BALANCING

  • Cloudy Arm - Now 'Rare' instead of 'Uncommon'.

WEAPON BALANCING

  • Skull Whisperer - More skull damage, less swing damage. Spawning a skull now takes less durability.

NPC BALANCING

  • Void Enemies now have more health.

[h2=AUDIO]AUDIO

  • Updated impacts sounds.

  • Updated ricochet sounds.

  • Updated Emeraldon explosion sounds.

  • Updated Void Fragment sounds.


[h2=FIXES]FIXES

  • Fixed player bullets being removed incorrectly when shooting near a wall sometimes.

  • Fixed being able to see some lootables be removed as you spawned into a new world.

  • Corrupted Pickups - Corrupted powerups are now transferred correctly between worlds. Corrupted weapons are now not able to ask for the same weapon.

  • Fixed tutorial not resetting difficulty values to default, which caused the bubble tutorial to break when replaying the tutorial.

  • Fixed music playing very loud for a short moment sometimes when transitioning between areas.

  • Fixed sound effects from the world being audible when on the win screen.

  • Fixed loot sometimes being stuck inside walls.

NPC FIXES

  • Emeraldon Echino Baby - Should now destroy walls consistently during its run attack.

UI FIXES

  • Interact prompt now does not say 'hold' if it's disabled in settings.

  • Cinematic Skip Button - Fixed an issue causing it to be the wrong width sometimes.

  • Fixed multiple tutorials active at the same time causing a visual bug.


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