Voidigo v0.0.7 - The Bloom and Bolt Update
**
**
[h2=NEW]NEW
-
New unlockable characters!
-
New unlockable starter powerup system!
-
New achievements!
-
You can now save your progress and quit while in the Antivoid. When loading your save file you will start in the next world!
[h2=CHANGES]CHANGES
-
Void Challenger - Has a new way to be unlocked in Camp.
-
Loop Portal - Has a new way to be unlocked in Camp.
-
Gamepad aim speed now affects 'Orbit' mode as well.
-
Game should now prioritize the AMD/Nvidia GPU in PCs with multiple graphics chips.
-
Powerup Bundle - Powerups are now faintly drawn over everything. When player stands on one of the plates the powerups are drawn fully.
POWERUP CHANGES
- Clozo's Arm - Now stops extending when colliding with enemies.
WEAPON CHANGES
- Coldoid Broadsword - Changed outdated description.
NPC CHANGES
- Bosses have less health if you fight more than one before loop 3.
GAMEPAD CHANGES
- Gamepad movement in menus now has lower sensitivity for less accidental selections.
UI CHANGES
-
Camp Lockers - There's now a back button and an unlock jingle.
-
Minimap - Passages now have a different look if they are connected to an unexplored area.
[h2=BALANCING]BALANCING
-
The cost to unlock in the camp has been lowered.
-
Ammo and durability pickups now give 1/3 of max instead of 1/4.
-
Void enemy health is now lower. There's now a max amount of void enemies that switch out normal enemies during loops.
[h2=FIXES]FIXES
-
Fixed rare chance of modules overlapping and module placement failing.
-
Fixed rare chance of candles not emitting a light source.
-
Fixed a bug with gamepad in 'free' mode.
-
Fixed player hurt sound playing during win screen.
-
Fixed an issue causing difficulty during loops not to increase as intended.
POWERUP FIXES
- Spirit Insurance - Fixed an issue where it would not trigger during a loop if the player got killed and tumbled into a different area.
NPC FIXES
-
Fixed NPCs sometimes still being aggro after player death.
-
Formless Prime - Fixed an issue causing them to sometimes not land after entering an area if the player was in a tight corridor.
UI FIXES
- Fixed ammo clip UI not updating color correctly when changing color in camp portal menu.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.