Voidigo Update v0.0.3
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[h2=NEW]NEW
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Void Eye Shockwave - Stomping the Void Eye now creates a powerful shockwave that hurt and tumbles enemies.
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Difficulty UI - The difficulty and wins on that difficulty (if you have any) is now displayed next to the minimap. Can be toggled in settings.
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Beacon and World UI - World name and current progress on Beacon cleansing can now be found in the tab-menu.
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Steam Screenshots - Now you can finally take a steam screenshot and send to your steam friend.
[h2=CHANGES]CHANGES
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Porko Mud Hut - A bit smaller and brighter.
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Void Eye - Now cannot move once it has found a spot.
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Powerup Bundle - Plates now have a bit bigger collision.
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Arc Projectiles - Now falls down if they land outside the Antivoid floor.
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Player now die less often by 'natural causes'.
NPC CHANGES
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Boss Spawn - Now only removes a boss from spawn-in-a-row pool once it is actually spawned.
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Bosses will not change area if they are very close to dying anymore.
UI CHANGES
- Win Screen - Health stat does not show decimals anymore.
[h2=BALANCING]BALANCING
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Lootables - Less lootables overall and amount is now consistent between runs.
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Currency - Now need less currency to fill up one value.
WEAPON BALANCING
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Gun Slap / Broken Melee - Damage and Speed is now the same for all weapons.
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Echino Remains - Nerfed, less damage.
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Cross Bone - Nerfed, less damage and less ammo.
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Melodaser - Buffed, more ammo.
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Thrifle - Buffed, more ammo.
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Bonerattler - Buffed, more ammo.
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Siegemaster - Buffed, does more damage.
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Becleaver - Buffed, does more damage.
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Brine Gar - Buffed, does more damage.
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Zapper - Buffed, faster bullets and longer range.
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Giant Insect Debris - Now 'Rare' instead of 'Uncommon'.
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Mining Laser - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Tennis Racket - Now 'Uncommon' instead of 'Ultra Rare'. Been tweaked to fit new rarity.
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Aggressor - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Coldoid Dagger - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Boring Bazooka - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Skull Whisperer - Now 'Ultra Rare' instead of 'Rare'. Been tweaked to fit new rarity.
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Quadzooka - Now 'Rare' instead of 'Ultra Rare'. Been tweaked to fit new rarity.
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Normal Snake - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Stealther .45 - Now 'Common' instead of 'Uncommon'. Been tweaked to fit new rarity.
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Super Stealther - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
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Igniter - Now 'Common' instead of 'Rare'. Been tweaked to fit new rarity.
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Cremator - Now 'Uncommon' instead of 'Rare'. Been tweaked to fit new rarity.
NPC BALANCING
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Shrampling Beauty - Longer tell and louder tell voice line.
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Loot - Normal enemies now drop a bit more currency.
[h2=AUDIO]AUDIO
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Tweaked currency eater buildup sound.
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Tweaked player hit sound.
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Tweaked coral wall break sound.
[h2=FIXES]FIXES
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Player Hurt - Fixed an issue making the hurt sound stack, causing it to be very loud when shot with multiple bullets at once.
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Currency Eater - Fixed a rare bug where they skipped eating animation even without stomping.
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Tab Menu - Fixed a rare bug where the player controls were disabled even if the menu was not active.
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Stun Effect - Fixed an issue where the stun effect was visible in a different area than the NPC it is attached to.
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Pause Menu - Fixed a rare bug where the pause menu could be open and invisible but the game not paused.
POWERUP FIXES
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Blast Chunks - Light does not flicker anymore.
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Fixed an issue where Bounce Gel caused weapons that could bounce forever to not bounce at all. Also fixed that it did not work as expected on laser weapons
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Fixed Frogs and Snakes not spawning from laser weapons.
WEAPON FIXES
- Bullet Position - Fixed an issue causing the bullet to spawn in the wrong spot on some weapons when facing left.
UI FIXES
- Camp Portal Menu - Fixed UI sounds being incorrect while changing page without selecting the bottom buttons.
[h2=OPTIMIZATION]OPTIMIZATION
- The Void - Fix freezes when Magmoth, Emeraldon Echino, or The Matriarch spawn NPCs.
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