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Меню

Voidigo Update v0.0.2


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[h2=NEW]NEW

  • Danger Indicators - If an enemy is about to attack off-screen it will now be indicated on the edge of the screen. Only if the enemy does not already have a warning graphic.

  • Lootable Sheen - Color can now be changed in settings.


[h2=CHANGES]CHANGES

  • Area Lock - Boss spawn will not reset the Void Eye anymore. Also, losing NPC aggro does not despawn the Void Eye.

  • Boss Spawn - The same boss will not spawn multiple times in a row anymore.

  • Tutorial Entrance - Disabled during camp tutorial and made it read a bit more clearly.

  • Tutorial - Some tweaks here and there to shorten and polish.

  • Player Revive - Now activates the bubble shield.

  • Cutscenes - Now removes all active Formless Prime rocks, lightning and crumbling cave pillars.

  • Ice Element - Bosses can not be fully frozen by ice anymore.

  • Pickups - Now drawn on top of everything at a low opacity.

  • Area Passages - Added a small timer that disables all passages when entering an area, to make sure players do not accidentally walk out immediately after entering.

  • Antivoid Powerup Bundle - Made it possible for the Powerup Bundle to land a bit closer to the Portal.

  • Game resolution is now fixed to 16:9 aspect ratio for now, until we've patched up all other screen ratios.

  • Discord Link - Now takes you to the new Voidigo server, welcome in!

  • Enemy Bullet - Now needs to be higher up to be able to travel over walls.

  • World End Portal - Trying to exit the room while the portal is active will now teleport the player to the portal instead of instantly activating it.

  • Bullet Collision - Does not collide with dead and tumbling enemies anymore.

  • Big NPCs - Can not tumble into the player anymore.

POWERUP CHANGES

  • Descriptions - Some iterations on descriptions to make it a bit more clear what they do.

  • Frog Bullet Lotion - Bullet bouncing now look better on all types of bullets.

  • Buttons - Are now always active, and can now spawn in all Void areas.

WEAPON CHANGES

  • XXL - Now have a smoke particle trail.

NPC CHANGES

  • Shrampling Ranger - Now uses line tell system.

UI CHANGES

  • Locked Boss Health - Now only lowers music and other sounds for 1 second, afterwards the ui feedback is much lower.

  • Camp Portal Menu - Made the top part of the menu be autoselected when switching page, to make it feel more intuitive on gamepad.


[h2=BALANCING]BALANCING

  • Currency Eater - A bit cheaper overall. Now only asks to be fed twice the first time, so that new players see the reward.

  • Poison Element - Poison explosions (mix fire & poison) are now capped to do a maximum of 80 damage. They could do too much damage sometimes.

  • Antlantis - Amount of enterables should now be consistent.

POWERUP BALANCING

  • Back Buckler - Changed from 'Uncommon' to 'Common' rarity.

  • Arctic Pepper - Changed from 'Uncommon' to 'Rare' rarity.

  • Glacial Sole - Changed from 'Uncommon' to 'Rare' rarity.

  • Poison Button - Changed from 'Uncommon' to 'Rare' rarity.

  • Ice Button - Changed from 'Uncommon' to 'Rare' rarity.

WEAPON BALANCING

  • Homerun - Made first attack only hit once.

  • The Hog - BUFFED! More damage and penetrates 1 enemy.

  • Coldoid Hypotherminator - BUFFED! More damage and penetrates 2 enemies and freezes more.

  • All ice weapons - BUFFED! Melee ice weapons have more durability, all ice weapons can freeze bosses easier.

  • Shotgum - BUFFED! More damage & bullets.

  • Giant Insect Debris - BUFFED! Final attack does a lot more damage.

  • Weed Whacker - NERFED! Tiny damage nerf.

  • Hotgun - Changed from 'Rare' to 'Uncommon' rarity.

  • The Invader - Some major changes and is now a 'Common' rarity weapon.

  • Vaporizer - Some major changes and is now 'Uncommon' rarity instead of 'Rare'.

  • Crossbone - Changed from 'Rare' to 'Uncommon' rarity.

  • Double Revolver - Changed from 'Uncommon' to 'Common' rarity.

  • Flumpel - Changed from 'Common' to 'Uncommon' rarity.

  • Aggressor - Some major changes, shoots faster, does not penetrate, bigger clip. BUFFED or NERFED? Hopefully buffed.

  • Echino Remains - Changed from 'Rare' to 'Uncommon' rarity.

  • Bostaff - BUFFED! More durability.

NPC BALANCING

  • Formless Aggressor - Can now be stomped during their running attack to make them fall over.

[h2=AUDIO]AUDIO

  • Updated The Emeraldon Anticurse laser sound.

  • Updated sounds for An Ab powerup.

  • Updated heal sound.

  • Updated Currency Eater sounds.

  • Updated Shotgum reload sounds.


[h2=FIXES]FIXES

  • Currency Eater - Fixed a crash caused by stomping and feeding it at the same time.

  • Pause Menu - Fixed an issue making it possible to pause while the screen was fully white.

  • Bullets and Powerups - Fixed some weapons and powerups (with lasers/bullets) having weird offsets with bullets spawning bullets.

  • Bullet Elements - Fixed an issue where bullet elements aren't shown if they're the only element bullet and the first in the clip.

  • Bullet Collisions - Fixed fast bullets having a rare chance to go through a wall.

  • Save File Stats - Fixed an issue causing wins to also count as deaths.

  • Camp Portal Menu - Fixed an issue with selections not saving when leaving menu instead of going on run.

  • Element Fire - Fixed an issue with NPCs being put on fire and extinguished rapidly multiple times in a row due to tumbling on the ground.

  • Fixed an issue making it possible for the player to change area right after a boss died.

  • Area Music - Fixed an issue causing the area music to sometimes play at full volume for a split second when leaving the start area.

  • Bullet Z Logic - Fixed enemy bullets not having shadows.

WEAPON FIXES

  • Becleaver - Fixed broken Becleaver not having the correct sprite on the back.

NPC FIXES

  • Fixed a crash caused by killing a boss while it was in the middle of a jump.

  • NPC Speed - Added a max speed to NPCs to fix some related crashes.

UI FIXES

  • Scroll Wheel - Fixed inconsistency with which direction the scrollwheel scrolled in menus.

PROP FIXES

  • Props with Candles - Fixed the flame appearing on broken props when coming back to an already explored area.

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