Voidigo v0.1.0 - The Halloween Update
**
**
[h2=NEW]NEW
NEW POWERUPS
-
Crazy Bat Lady
-
Pump King
-
Bat Bullet Lotion
-
Bat Button
-
Bone Button
-
Grave Button
-
Bat Slippers
-
Soul Slippers
-
Bone Slippers
NEW WEAPONS
-
Skeleton Musician
-
Chomping Skeleton
-
Rare Dog Breed
-
Stuffed Urn
-
Batatat
-
TV Girl
-
Renegade Witch Cat
-
Skeletoot
-
Batapult
[h2=CHANGES]CHANGES
-
Active reload now interrupts sprint toggle.
-
Player is now invincible during enterable intro transition.
-
Healthupper - Does not push the player away on use anymore.
-
Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
-
Antivoid - Area is a bit bigger.
POWERUP CHANGES
-
Coffee - Not able to hurt entities in the Antivoid anymore.
-
Rat Slippers - New particle effects. Rats are now launched in the air before they land.
WEAPON CHANGES
-
Cheese Hammer - Rats are now launched in the air before they land.
-
55 Vocaliber - New look!
[h2=BALANCING]BALANCING
-
Enemies cannot hurt bosses with melee attacks anymore.
-
Destroying bullets with melee now hurts durability less and is more balanced between weapons.
-
Blocking bullets now only retains half of their damage.
-
Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
-
Weapons now start with full ammo.
POWERUP BALANCING
-
Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
-
Elemental Buttons - Triggers more often.
-
Frog Bullet Lotion - Needs a bit more damage to trigger.
WEAPON BALANCING
-
Bomb Rod - Slightly lowered damage.
-
Kick Stick - More damage, faster wind up and launches you a bit further.
-
Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
-
Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
-
Siegemaster - No charge up.
-
Bostaff - A bit more durability.
-
Cloudy Slapper - More durability.
-
Giant Insect Debris - More durability.
-
Bad Sax - Less spread.
-
Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
-
Quadzooka - Does more damage, a bit less ammo.
-
Rat King - Now 'Common' instead of 'Uncommon'.
-
Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.
[h2=FIXES]FIXES
-
Made it not possible to get behind camp lockers.
-
Fixed Currency Eater not getting hit effects when stomped.
-
Powerup Bundle item can not get corrupted if empty anymore.
-
Fixed an issue with some interactables placing too close and obscuring each other.
-
Fixed a rare crash with settings.
-
Fixed a rare crash with melee hitboxes.
-
Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
POWERUP FIXES
-
Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
-
Back Buckler - Fixed it being visible when player was not.
-
Clozo's Arm - Made it work better in 'Classic' gamepad mode.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.