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Voidigo v0.1.0 - The Halloween Update

1 / 1 · 100%

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[h2=NEW]NEW

NEW POWERUPS

  • Crazy Bat Lady

  • Pump King

  • Bat Bullet Lotion

  • Bat Button

  • Bone Button

  • Grave Button

  • Bat Slippers

  • Soul Slippers

  • Bone Slippers

NEW WEAPONS

  • Skeleton Musician

  • Chomping Skeleton

  • Rare Dog Breed

  • Stuffed Urn

  • Batatat

  • TV Girl

  • Renegade Witch Cat

  • Skeletoot

  • Batapult


[h2=CHANGES]CHANGES

  • Active reload now interrupts sprint toggle.

  • Player is now invincible during enterable intro transition.

  • Healthupper - Does not push the player away on use anymore.

  • Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.

  • Antivoid - Area is a bit bigger.

POWERUP CHANGES

  • Coffee - Not able to hurt entities in the Antivoid anymore.

  • Rat Slippers - New particle effects. Rats are now launched in the air before they land.

WEAPON CHANGES

  • Cheese Hammer - Rats are now launched in the air before they land.

  • 55 Vocaliber - New look!


[h2=BALANCING]BALANCING

  • Enemies cannot hurt bosses with melee attacks anymore.

  • Destroying bullets with melee now hurts durability less and is more balanced between weapons.

  • Blocking bullets now only retains half of their damage.

  • Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.

  • Weapons now start with full ammo.

POWERUP BALANCING

  • Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.

  • Elemental Buttons - Triggers more often.

  • Frog Bullet Lotion - Needs a bit more damage to trigger.

WEAPON BALANCING

  • Bomb Rod - Slightly lowered damage.

  • Kick Stick - More damage, faster wind up and launches you a bit further.

  • Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.

  • Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.

  • Siegemaster - No charge up.

  • Bostaff - A bit more durability.

  • Cloudy Slapper - More durability.

  • Giant Insect Debris - More durability.

  • Bad Sax - Less spread.

  • Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.

  • Quadzooka - Does more damage, a bit less ammo.

  • Rat King - Now 'Common' instead of 'Uncommon'.

  • Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.


[h2=FIXES]FIXES

  • Made it not possible to get behind camp lockers.

  • Fixed Currency Eater not getting hit effects when stomped.

  • Powerup Bundle item can not get corrupted if empty anymore.

  • Fixed an issue with some interactables placing too close and obscuring each other.

  • Fixed a rare crash with settings.

  • Fixed a rare crash with melee hitboxes.

  • Fixed a visual bug causing the ui clip becoming too stretched out for one frame.

POWERUP FIXES

  • Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.

  • Back Buckler - Fixed it being visible when player was not.

  • Clozo's Arm - Made it work better in 'Classic' gamepad mode.


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