Voidigo v0.1.5 - The North Update 1
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/NGGK8d
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[h2=NEW]NEW
- A whole new world, The North!
NEW POWERUPS
- Beacon Barrage
NEW WEAPONS
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Turtle
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Nordunn Ballista
[h2=CHANGES]CHANGES
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Antlantis worlds can now start in Ant Nests!
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Porko Land worlds can now start in Caves!
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Void Eye Arrow - Now visible on top of health bar.
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Elements created by the player are not despawned during cutscenes anymore.
POWERUP CHANGES
- Pollen Portal is now Pollen Dash!
WEAPON CHANGES
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Stuffed Urn - New idle breaker animation!
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Rare Dog Breed - New idle breaker animation!
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Pot Pal - New idle breaker animations!
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Throwing Star Man - New idle breaker animations!
[h2=BALANCING]BALANCING
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Elemental bullet reactions does not destroy the bullet anymore, instead it keeps going but without the element.
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Slightly lowered snake bite damage.
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Enemies gain a bit more health each loop.
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Currency Eater - Now drops a larger amount of currency eaten when killed.
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Bosses now have a lower chance to target a companion, and they can not target two companions in a row.
POWERUP BALANCING
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Gloppy - Now 'Rare' instead of 'Uncommon'.
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Protectus - Now 'Rare' instead of 'Uncommon'. Gets up much faster after being knocked to the ground.
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Bat Bullet Lotion - Now 'Rare' instead of 'Uncommon'.
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Weptek Button - Needs a bit more damage to spawn, does a bit less damage.
WEAPON BALANCING
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Throwing Star Man - Projectiles are now slightly homing.
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TV Girl - Nerfed damage slightly.
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Giant Insect Debris - Now 'Uncommon' instead of 'Rare', damage has been tweaked to fit new rarity.
[h2=FIXES]FIXES
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Fixed a level gen bug that caused worlds to be more box-shaped than intended.
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Fixed a bug causing companion bullets to not trigger bullet synergies as often as expected.
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Fixed a rare crash with ambience sounds.
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Fixed a rare crash with buttons landing after being blocked by an enemy.
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Fixed enemies sometimes being able to block player bullets without aiming their block correctly.
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Fixed some enemies, like Magfly, not displaying enemy kill particle effects.
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Reload cancelling sprint toggle should now work as expected with Jimbot.
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Fixed a bug making friends and companions not tumble from being stomped by the player.
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Fixed a bug causing enemies with ranged weapons to skip the end of a shoot animation when out of ammo.
POWERUP FIXES
- Jimbot now correctly follows the player when sprinting using 'Sprint Toggle' option.
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