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Voidigo v0.2.0 - The North Update 2

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Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/AryKoe


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[h2=NEW]NEW

  • The North - Two new bosses! New areas and enemies! Now also has narration!

  • Harder difficulties now award more Void Fragments!

  • New achievements!

NEW POWERUPS

  • Beacon Break

  • Beacon Soul

  • Ghost Share

  • Health Buffed Pals

NEW WEAPONS

  • The Roaster

  • The Whittle Knife

  • Summer Scepter

  • Forgotten Fire God

  • Banana Delivery Service

  • Snord

  • Porko Triple Shotty

  • Honky Thompson

  • Magic Hat

  • Axolotl

  • DO NOT PRESS

  • Swordster

  • Crabromancer

  • Extendog

  • Unholy Book

  • Pufferfish

  • Rebeamer

  • Antilauncher


[h2=CHANGES]CHANGES

  • Porko Land - There is now a chance for enemies to spawn in areas they were not able to before. For example, Porkos can show up in the Temple area!

  • Camera now pans out during normal enemy encounters as opposed to only during boss encounters.

  • Bosses do not hunt the player after fleeing anymore. Activating a Beacon or approaching them will make them start hunting you again. Fleeing bosses have a different icon.

  • Beacons now have a chance to spawn powerups when breaking as well.

POWERUP CHANGES

  • Dodge powerups now synergize with all dodges, even that of your companions!

UI CHANGES

  • Tab Menu - Now possible to change active tab during intro animation.

  • Now possible to remap 'skip cutscene', 'tab next' and 'tab previous' buttons in settings.


[h2=BALANCING]BALANCING

  • Companions are now healed and revived by activating Beacons instead of after a set time. They now have more health and shorter stun time after being tumbled.

  • Loot Vortex - Tweaked the chance to spawn additional weapons to be more rare. Only one spawns per world. Now has 20% chance to be corrupted, instead of always being corrupted past Antlantis. A corrupted Loot Vortex spawns one high rarity corrupted weapon.

  • Rare pickups now start spawning in Porko Land. Ultra Rare pickups start spawning in The North.

  • North Tractor - Hurts enemies much more.

  • All bone bullets are now homing, have longer range and bounce more times on walls.

  • Breaking Nordunn grills and fireplaces now create bigger and friendly fire elements.

  • Bosses now have more health during looping. Corrupted health now also scales while looping.

  • Melee weapon durability is now damaged less by hitting bullets.

POWERUP BALANCING

  • Spirit Bombard - Now also spawns when companions die!

  • Snake Button - Now 'Uncommon' instead of 'Rare'. Launches one more snake egg, snakes have a bit longer range.

  • Blossom Bud - Does not tumble enemies anymore.

  • Antivoid Combo Strike - Does a bit less damage.

  • Void Button - Now 'Rare' instead of 'Ultra Rare'. Longer range and does one additional void turn.

  • Clozo's Arm - Now starts out longer!

  • Martial Arts Manual - Now 'Uncommon' instead of 'Common'.

  • Beacon Barrage - Longer pause between shots.

WEAPON BALANCING

  • Snake Egg Launcher - Snakes have a higher chance to bite.

  • Nordunn Ballista - Now 'Uncommon' instead of 'Rare'. Buffed damage a bit.

  • Quadzooka - Longer range.

  • Rare Dog Breed - Now 'Ultra Rare' instead of 'Rare'. Has less durability, bigger hitbox on stinger and slash. Durability is now taken when poison is spawned with the stinger attack.

  • Coldoid Piercer - Now 'Uncommon' instead of 'Rare'.

  • Coldoid Shotgun - Now 'Uncommon' instead of 'Rare'.

  • Bad Sax - Damage nerf.

  • Skeleton Musician - Lowered damage. Now has some wall bounce and a tiny bit homing to help more bones hit your targets. Higher ammo max and bigger clip.

  • Skeletoot - Bigger clip, no recoil and less bones on reload but they now have some homing and are shot towards where you're aiming instead of in a full circle.

  • Thrifle - Now shoots in bursts of three bullets.

  • Tennis Racket - Less ammo.

  • Batapult - More impact damage. More bats with longer range.

  • Boring Bazooka - Less ammo.

  • Skull Whisperer - Bit more durability. Skulls have bigger hitboxes. Does a bit more damage.

  • Voidshot - Shorter range. Less bullets and new hit effects.

  • Voidcaster - Smaller clip, shorter range, lower fire rate and new hit effects.

  • Voidpiercer - Faster bullets. Creates an explosion on impact that tumble enemies.

  • Voidasher - More durability.

  • Turtle - Less launch speed, some knockback on hit.

  • Cloudy Biter - More durability.

  • Breacher - Now 'Uncommon' instead of 'Common'.

  • Bostaff - More durability and does more damage against bosses.

  • Hammererer - More durability and does more damage against bosses.

  • Marauder - Less durability.

  • Toucan Slice Twice - More durability.

NPC BALANCING

  • Gloptolisk dropping Gloppy on death is more rare.

  • Tomto - Less health.

  • Nordunn Kicker - Longer tell time before attack.

  • Voidling Assassin - Now stops aiming a bit before launching.

  • Voidling Sentinel - Bullet speed is faster.

  • The Matriarch - Longer tell on dig attack.

  • Pony Hoof Attack - Does not scale projectile and animation speed as much with difficulty.

  • Pony Tongue Portal - Now also shoots at the player.

  • Pony Laser Spin - Lasers have a slightly slower max speed.

  • Pony Laser Portal - Stops aiming a bit earlier, spawn frequency and animation speed does not scale as much with difficulty.

  • Formless Prime Rocks - Projectile speed scales a bit less with difficulty.

  • Formless Prime Rock Line - Tell time scales a bit less with difficulty.

  • Nordunn - Only throws one axe when knocked out.

  • Nordunn Lumberer - Now has a warning before final swing.

  • Nordunn Runer - Soul spawned on death does not create an initial hitbox anymore, tell time is scaled less with difficulty.

  • Nordunn Kicker - Does not block anymore.


[h2=FIXES]FIXES

  • Sacrifice Health Interactable - Fixed a rare crash.

  • Fixed a rare level gen crash.

  • Fixed a rare audio crash.

  • Fixed a rare enemy crash.

  • Fixed a crash when some projectiles were blocked more than once before impact.

  • Fixed a bug causing bouncing bullets to travel over walls even if not bouncing high enough to clear wall height.

  • Hopefully a fix for players with special devices like joysticks not being able to play with mouse and keyboard.

  • Fixed a bug causing Common powerups not to show up as often as designed.

  • Fixed a rare hit effect crash.

  • Fixed a crash that occurred when the player had an old run and the game tried to spawn a new powerup that did not exist when the run started.

POWERUP FIXES

  • Frog Bullet Lotion - Fixed a bug causing frog explosions created by companions to be able to hurt the player.

  • Back Buckler - Fixed Emeraldon Shielding synergy not shooting laser in correct direction.

  • Clozo's Arm - Fixed a tiny graphical bug.

  • Jimbot - Fixed a bug where Jimbot wouldn’t launch himself correctly when using melee weapons.

WEAPON FIXES

  • Voidasher - Now spawns crystals more properly throughout the entire dash.

NPC FIXES

  • Pony - Fixed being able to clip into walls when doing flight attacks.

  • Ripper - Fixed a crash when its target was destroyed.

UI FIXES

  • Fixed some tutorials being active in places where they obstruct other UI.

  • Fixed a Camp Portal menu crash.


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