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Voidigo v0.4.0 - The Upgrade Update

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](https://www.artstation.com/artwork/lRlOxz)

Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/lRlOxz


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[h2=NEW]NEW

  • Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!

  • New achievements!

NEW POWERUPS

  • Grenade Bullet Lotion

  • Sun Bullet Lotion

  • Weptek Whetstone

  • Snake Boot

  • Bomb Boot

  • Soul Boot

  • Weptek Boot

  • Bone Boot

  • Rat Boot

  • Bat Boot

  • Crab Boot

  • Protectus Boot

  • Emeraldon Boot

  • Frog Boot

  • Antivoid Rehand

  • Void Rehand

  • Banana Rehand

  • Snake Egg Rehand

  • Frog Rehand

  • Rat Rehand

  • Bat Rehand

  • Shotgun Rehand

  • Soul Rehand

  • Protectus Rehand

  • Mother Ship

  • Beacon Machine Gun Turret

  • Beacon Antivoid Turret

  • Beacon Emeraldon Turret

  • Beacon Shotgun Turret

  • Beacon Electricity Turret

  • Beacon Fire Turret

  • Beacon Rocket Turret

  • Beacon Poison Turret


[h2=CHANGES]CHANGES

  • Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.

  • Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.

  • Beating all bosses in a world now rewards you with an Upgrade Bundle.

  • After the first world the shop will now feature paid powerup upgrades.

  • Voidweaver can now reward an Upgrade Bundle.

  • Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.

  • Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.

  • Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.

  • Ghost Quest - Does not have an interact prompt when not interactable.

  • Healthgulper - Prompt now says ‘three’ when rewarding three powerups.

  • World map is now always centered.

  • Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.

  • Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.

  • Jhase now immediately awards the buyout bonus, even if angry or scared.

  • Companions now tint towards area color during battle.

  • Camera now focuses on the shop counter when the player approaches Jhase.

  • Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.

UI CHANGES

  • Companion health bar size is now based on their max health.

  • Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.


[h2=BALANCING]BALANCING

  • Recyclers and Double Shops now spawn a maximum of three times per world.

  • Beacon areas are now able to not have an interactable.

  • Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.

POWERUP BALANCING

  • Companions now get stronger when upgraded instead of duplicating.

  • Beacon Break - Now pauses the same way as the Traffic Light Challenge.

  • Shocking Icon - Now 'Uncommon' instead of 'Rare'.

  • Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.

  • Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.

  • Emeraldon Shielding - Now also gets a damage increase when upgraded.

  • The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.

  • Antivoid Combo Strike - Can now be charged stronger.

  • Blossom Bud - Now heals when watered.

  • Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.

  • Volt Rounds - Now 'Uncommon' instead of 'Rare'.

  • Boom Bomb Button - Lowered damage.

WEAPON BALANCING

  • Longshot - Does more damage.

  • Hammererer - Does less damage to bosses.

  • Begunner - Bigger clip.

  • Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.

  • Magic Hat - Now 'Ultra Rare' instead of 'Rare'.

  • Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.

NPC BALANCING

  • Prophecy Laser - Slower movement speed.

  • Lowered max health of grunts (enemies with weapons) and bosses in the North.

  • Ugglur Scout Leader - Slightly longer tell time before attack.


[h2=FIXES]FIXES

  • Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.

  • Fixed a bug where failing a Room Challenge when dead would revive the player.

  • Fixed loop achievements not updating when ending a run at the World End Portal.

  • Fixed a bug causing bosses to target companions more than intended.

POWERUP FIXES

  • Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.

UI FIXES

  • Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.

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