Voidigo v0.4.0 - The Upgrade Update
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](https://www.artstation.com/artwork/lRlOxz)
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/lRlOxz
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[h2=NEW]NEW
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Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!
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New achievements!
NEW POWERUPS
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Grenade Bullet Lotion
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Sun Bullet Lotion
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Weptek Whetstone
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Snake Boot
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Bomb Boot
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Soul Boot
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Weptek Boot
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Bone Boot
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Rat Boot
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Bat Boot
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Crab Boot
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Protectus Boot
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Emeraldon Boot
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Frog Boot
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Antivoid Rehand
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Void Rehand
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Banana Rehand
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Snake Egg Rehand
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Frog Rehand
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Rat Rehand
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Bat Rehand
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Shotgun Rehand
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Soul Rehand
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Protectus Rehand
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Mother Ship
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Beacon Machine Gun Turret
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Beacon Antivoid Turret
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Beacon Emeraldon Turret
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Beacon Shotgun Turret
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Beacon Electricity Turret
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Beacon Fire Turret
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Beacon Rocket Turret
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Beacon Poison Turret
[h2=CHANGES]CHANGES
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Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.
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Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.
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Beating all bosses in a world now rewards you with an Upgrade Bundle.
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After the first world the shop will now feature paid powerup upgrades.
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Voidweaver can now reward an Upgrade Bundle.
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Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.
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Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.
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Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.
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Ghost Quest - Does not have an interact prompt when not interactable.
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Healthgulper - Prompt now says ‘three’ when rewarding three powerups.
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World map is now always centered.
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Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.
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Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.
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Jhase now immediately awards the buyout bonus, even if angry or scared.
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Companions now tint towards area color during battle.
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Camera now focuses on the shop counter when the player approaches Jhase.
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Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.
UI CHANGES
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Companion health bar size is now based on their max health.
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Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.
[h2=BALANCING]BALANCING
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Recyclers and Double Shops now spawn a maximum of three times per world.
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Beacon areas are now able to not have an interactable.
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Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.
POWERUP BALANCING
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Companions now get stronger when upgraded instead of duplicating.
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Beacon Break - Now pauses the same way as the Traffic Light Challenge.
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Shocking Icon - Now 'Uncommon' instead of 'Rare'.
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Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.
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Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.
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Emeraldon Shielding - Now also gets a damage increase when upgraded.
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The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.
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Antivoid Combo Strike - Can now be charged stronger.
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Blossom Bud - Now heals when watered.
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Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.
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Volt Rounds - Now 'Uncommon' instead of 'Rare'.
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Boom Bomb Button - Lowered damage.
WEAPON BALANCING
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Longshot - Does more damage.
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Hammererer - Does less damage to bosses.
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Begunner - Bigger clip.
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Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.
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Magic Hat - Now 'Ultra Rare' instead of 'Rare'.
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Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.
NPC BALANCING
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Prophecy Laser - Slower movement speed.
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Lowered max health of grunts (enemies with weapons) and bosses in the North.
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Ugglur Scout Leader - Slightly longer tell time before attack.
[h2=FIXES]FIXES
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Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.
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Fixed a bug where failing a Room Challenge when dead would revive the player.
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Fixed loop achievements not updating when ending a run at the World End Portal.
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Fixed a bug causing bosses to target companions more than intended.
POWERUP FIXES
- Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.
UI FIXES
- Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.
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