Voidigo v0.0.4 - The Shop Update
Check out the full shop update artwork by Monika Tuominen: https://www.artstation.com/artwork/KrZ9Vr
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[h2=NEW]NEW
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The Shop - Will now appear in the safe area.
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Void Challenger - After unlocked, this entity will show up in the start room. Interact with them for an additional challenge.
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Arc projectiles (Formless Rocks etc.) can now be blocked.
NEW POWERUPS
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Token of Jhase
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Criminal Isopod
NEW WEAPONS
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Voidshot
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Voidpiercer
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Voidcaster
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Voidasher
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Voidunker
[h2=CHANGES]CHANGES
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Player Stomping - Collision size is a bit bigger.
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Player Sprinting - Now breaks lootables in a bigger area.
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Porko Hut - Now should consistently spawn more rooms inside.
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Difficulty - Names and descriptions have been tweaked to better fit the difficulties.
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Beacon Activation - Does not scare the boss away anymore.
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Area Lock - Area is not locked when boss is about to spawn anymore. Now unlocks immediately on a beacon activation.
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World Generator - Tweaked to make areas look less square.
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Bullet Collisions - New and improved system.
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Enemy Currency - Now spawns right as the enemy dies and not when they have finished dying.
WEAPON CHANGES
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Melee Durability - Now not affected by hitting critters.
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Blocking - Some changes to make blocking melee attacks feel better and more fair.
NPC CHANGES
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Bosses now spawn a Powerup Bundle, instead of spawning it from the Antivoid Portal.
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Bosses can now spawn in start and safe area in The Void.
UI CHANGES
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Area Map - A bit more compact and now shows what area is the current area more clearly, as well as showing the correct active area when inside an enterable.
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Unlock UI - Can now trigger anywhere, so you can see what you unlocked without going back to the camp.
[h2=BALANCING]BALANCING
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Currency Eater - Feed price is now constant and much cheaper. Rewards are also a bit better.
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Double Shop - Now much cheaper.
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Difficulty - Damage multiplier curve have been tweaked to not be as steep of a jump between difficulties.
POWERUP BALANCING
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Arctic Pepper - Lower ice strength.
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Freezing Icon - Lower ice strength.
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Glacial Sole - Lower ice strength.
WEAPON BALANCING
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Gun Slap - Now faster.
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Normal Snake - Buffed, higher chance to spawn a snake.
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Quadzooka - Buffed, does more damage.
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Super Stealther - Buffed, does more damage.
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Becleaver - Buffed, first attack does more damage and now have faster attack speed.
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Jumbo Dart - Buffed, more damage and durability.
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Cremator - Buffed, does more damage.
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Coldoid Dagger - Lower ice strength, faster attack speed.
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Coldoid Hammer - More durability.
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Coldoid Broadsword - Lower ice strength, more damage.
NPC BALANCING
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Bosses - Now change area more often when not in the same area as the player.
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Lippyplop - Some attacks now have longer tells and better warnings. Also made the double pop attack do a second, much slower, bullet ring.
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The Matriarch - Dig attack now have a more clear tell.
[h2=AUDIO]AUDIO
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Audio Stacking - Sound effect volume now lower if there's too many of them playing at the same time.
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Stomp - New sound effects.
[h2=FIXES]FIXES
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Level Shadow - Fixed an issue with area shadow alpha not being stored and loaded, this sometimes caused the shadow for an area to not have the correct look when revisited.
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Props - Fixed issue where it was possible for props to spawn inside of walls.
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Start Area - Fixed prop lights not working.
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Fixed an issue making it possible to play on a difficulty that was not unlocked.
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Fixed an issue causing bullets that bounced on top of walls and out of the level to not despawn.
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Fixed multiple hitboxes on the same frame sometimes only triggering one of them and ignoring the others. Causing issues like poison explosions not doing any damage.
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Fixed an issue where the first tile added to the level was not able to be removed, causing a stray wall tile to exist even if the wall was destroyed.
POWERUP FIXES
- Back Buckler - Fixed sound playing when player was invisible or in a cinematic.
UI FIXES
- Difficulty UI - Fixed win amount being cut off if having more than 10 on some difficulties.
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