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Voidigo v0.0.4 - The Shop Update

Check out the full shop update artwork by Monika Tuominen: https://www.artstation.com/artwork/KrZ9Vr


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[h2=NEW]NEW

  • The Shop - Will now appear in the safe area.

  • Void Challenger - After unlocked, this entity will show up in the start room. Interact with them for an additional challenge.

  • Arc projectiles (Formless Rocks etc.) can now be blocked.

NEW POWERUPS

  • Token of Jhase

  • Criminal Isopod

NEW WEAPONS

  • Voidshot

  • Voidpiercer

  • Voidcaster

  • Voidasher

  • Voidunker


[h2=CHANGES]CHANGES

  • Player Stomping - Collision size is a bit bigger.

  • Player Sprinting - Now breaks lootables in a bigger area.

  • Porko Hut - Now should consistently spawn more rooms inside.

  • Difficulty - Names and descriptions have been tweaked to better fit the difficulties.

  • Beacon Activation - Does not scare the boss away anymore.

  • Area Lock - Area is not locked when boss is about to spawn anymore. Now unlocks immediately on a beacon activation.

  • World Generator - Tweaked to make areas look less square.

  • Bullet Collisions - New and improved system.

  • Enemy Currency - Now spawns right as the enemy dies and not when they have finished dying.

WEAPON CHANGES

  • Melee Durability - Now not affected by hitting critters.

  • Blocking - Some changes to make blocking melee attacks feel better and more fair.

NPC CHANGES

  • Bosses now spawn a Powerup Bundle, instead of spawning it from the Antivoid Portal.

  • Bosses can now spawn in start and safe area in The Void.

UI CHANGES

  • Area Map - A bit more compact and now shows what area is the current area more clearly, as well as showing the correct active area when inside an enterable.

  • Unlock UI - Can now trigger anywhere, so you can see what you unlocked without going back to the camp.


[h2=BALANCING]BALANCING

  • Currency Eater - Feed price is now constant and much cheaper. Rewards are also a bit better.

  • Double Shop - Now much cheaper.

  • Difficulty - Damage multiplier curve have been tweaked to not be as steep of a jump between difficulties.

POWERUP BALANCING

  • Arctic Pepper - Lower ice strength.

  • Freezing Icon - Lower ice strength.

  • Glacial Sole - Lower ice strength.

WEAPON BALANCING

  • Gun Slap - Now faster.

  • Normal Snake - Buffed, higher chance to spawn a snake.

  • Quadzooka - Buffed, does more damage.

  • Super Stealther - Buffed, does more damage.

  • Becleaver - Buffed, first attack does more damage and now have faster attack speed.

  • Jumbo Dart - Buffed, more damage and durability.

  • Cremator - Buffed, does more damage.

  • Coldoid Dagger - Lower ice strength, faster attack speed.

  • Coldoid Hammer - More durability.

  • Coldoid Broadsword - Lower ice strength, more damage.

NPC BALANCING

  • Bosses - Now change area more often when not in the same area as the player.

  • Lippyplop - Some attacks now have longer tells and better warnings. Also made the double pop attack do a second, much slower, bullet ring.

  • The Matriarch - Dig attack now have a more clear tell.


[h2=AUDIO]AUDIO

  • Audio Stacking - Sound effect volume now lower if there's too many of them playing at the same time.

  • Stomp - New sound effects.


[h2=FIXES]FIXES

  • Level Shadow - Fixed an issue with area shadow alpha not being stored and loaded, this sometimes caused the shadow for an area to not have the correct look when revisited.

  • Props - Fixed issue where it was possible for props to spawn inside of walls.

  • Start Area - Fixed prop lights not working.

  • Fixed an issue making it possible to play on a difficulty that was not unlocked.

  • Fixed an issue causing bullets that bounced on top of walls and out of the level to not despawn.

  • Fixed multiple hitboxes on the same frame sometimes only triggering one of them and ignoring the others. Causing issues like poison explosions not doing any damage.

  • Fixed an issue where the first tile added to the level was not able to be removed, causing a stray wall tile to exist even if the wall was destroyed.

POWERUP FIXES

  • Back Buckler - Fixed sound playing when player was invisible or in a cinematic.

UI FIXES

  • Difficulty UI - Fixed win amount being cut off if having more than 10 on some difficulties.

Читать в Steam ↗

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