Voidigo v0.8.0 - The Co-op Update
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[h2=NEW]NEW
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Co-op! Play locally with a friend or online using Steam Remote Play!
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A new world expansion in Porko Land!
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Kegler Home - New music!
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New level generation modules!
NEW POWERUPS
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Swing Shot
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Echo Blade
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Melee Mimic
NEW WEAPONS
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Gloob Glove
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Floppy Flinger
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Mega GloobStation 2
[h2=CHANGES]CHANGES
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Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out.
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Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore.
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You can now cancel an attack with block at any time.
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It is now possible to gun slap while reloading.
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World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world.
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World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short.
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Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option).
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Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping.
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First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area.
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New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player.
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New cool hit effects for falling pillars in Porko Land.
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Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations.
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Darker look on some ground tiles, like in the Imperiant areas.
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Poison mushrooms in The North break into fewer pieces but land closer together.
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Loop Portal Minigame - Will ask for more items to be sacrificed for each loop.
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Player weapons do not play idle breakers during battle.
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All Beacon turrets can now drop from a broken Beacon.
POWERUP CHANGES
- Beacon Barrage - Now shoots during battle instead of only on activation.
[h2=BALANCING]BALANCING
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Shop prices are cheaper.
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Player sells powerups and weapons at a slightly higher price than they buy them.
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Room Challenges - Upgrade rewards are a bit more likely.
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Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch.
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Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge.
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Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes.
POWERUP BALANCING
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Soul Boot - More souls.
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Soul Rehand - More souls.
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Cloudy Dodge - Does not upgrade float time as much.
WEAPON BALANCING
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All launcher weapons now do a tiny version of their explosion if they penetrate.
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Battlerattle - More max ammo.
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Shotgunner - More max ammo.
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Antilauncher - Now 'Ultra Rare' instead of 'Rare'.
NPC BALANCING
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Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before!
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Void Puppeteer - Now spawns all bosses at the same time when in a new area.
[h2=FIXES]FIXES
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Fixed big piles of Shards not falling out correctly from enterables.
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Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area.
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Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned.
POWERUP FIXES
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Companions - Fixed a bug causing them to get stuck after battle.
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Pollen Dash - Now possible to dash during 'attack pause' time.
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Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats.
WEAPON FIXES
- XXL - Now tumbles the one that shot the bullet as expected.
NPC FIXES
- Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack.
UI FIXES
- Camp Portal Menu - Now changes UI color as soon as you change the color in the menu.
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