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Voidigo v0.8.0 - The Co-op Update

1 / 1 · 100%

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[h2=NEW]NEW

  • Co-op! Play locally with a friend or online using Steam Remote Play!

  • A new world expansion in Porko Land!

  • Kegler Home - New music!

  • New level generation modules!

NEW POWERUPS

  • Swing Shot

  • Echo Blade

  • Melee Mimic

NEW WEAPONS

  • Gloob Glove

  • Floppy Flinger

  • Mega GloobStation 2


[h2=CHANGES]CHANGES

  • Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out.

  • Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore.

  • You can now cancel an attack with block at any time.

  • It is now possible to gun slap while reloading.

  • World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world.

  • World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short.

  • Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option).

  • Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping.

  • First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area.

  • New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player.

  • New cool hit effects for falling pillars in Porko Land.

  • Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations.

  • Darker look on some ground tiles, like in the Imperiant areas.

  • Poison mushrooms in The North break into fewer pieces but land closer together.

  • Loop Portal Minigame - Will ask for more items to be sacrificed for each loop.

  • Player weapons do not play idle breakers during battle.

  • All Beacon turrets can now drop from a broken Beacon.

POWERUP CHANGES

  • Beacon Barrage - Now shoots during battle instead of only on activation.

[h2=BALANCING]BALANCING

  • Shop prices are cheaper.

  • Player sells powerups and weapons at a slightly higher price than they buy them.

  • Room Challenges - Upgrade rewards are a bit more likely.

  • Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch.

  • Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge.

  • Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes.

POWERUP BALANCING

  • Soul Boot - More souls.

  • Soul Rehand - More souls.

  • Cloudy Dodge - Does not upgrade float time as much.

WEAPON BALANCING

  • All launcher weapons now do a tiny version of their explosion if they penetrate.

  • Battlerattle - More max ammo.

  • Shotgunner - More max ammo.

  • Antilauncher - Now 'Ultra Rare' instead of 'Rare'.

NPC BALANCING

  • Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before!

  • Void Puppeteer - Now spawns all bosses at the same time when in a new area.


[h2=FIXES]FIXES

  • Fixed big piles of Shards not falling out correctly from enterables.

  • Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area.

  • Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned.

POWERUP FIXES

  • Companions - Fixed a bug causing them to get stuck after battle.

  • Pollen Dash - Now possible to dash during 'attack pause' time.

  • Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats.

WEAPON FIXES

  • XXL - Now tumbles the one that shot the bullet as expected.

NPC FIXES

  • Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack.

UI FIXES

  • Camp Portal Menu - Now changes UI color as soon as you change the color in the menu.

Читать в Steam ↗

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