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Voidigo v1.0 - The Release Update

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Voidigo is now out of Early Access with this huge new update!

**

We recommend creating a new save file to fully enjoy the new content!

Thank you for all your support during Early Access and we hope you enjoy the full release!


**

**


[h2=NEW]NEW

  • A new start to the game. Make a new save file to check it out!

  • A new mysterious area at the top of the camp...

  • World Expansions now also unlock a new challenge!

  • Credits!

  • Void Puppeteer - Now a more formidable foe!

  • New Challenge - Kill in Order!

  • New Challenge - Ants in the Pants!

  • New Challenge - Drywall!

  • New Challenge - Snowman!

  • New Challenge - High Security!

  • New Challenge - Skogr Mine!

  • Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge!

  • You now have the option to start a run without a starter powerup, for you blank slate lovers out there!

  • Treasure guy!

  • More pet parts!

  • New achievements!

  • Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained!

NEW POWERUPS

  • The Black Hole Hop

  • The Leg-Button Limbo

  • The Pinch-Button Polka

  • The Gulp-Button Groove

  • The Beep-Button Bop

  • The Bubble-Button Boogie

  • Rain Rounds

  • Splash Sole

  • Aquatic Icon

  • New 'instant pickup' powerups!

NEW WEAPONS

  • Crazy Gun

  • Finger Gun

  • Axe-a-lotl

  • Axe Pals

  • Swordsterer

  • The One

  • Tank Turtle

  • Buccaneer

  • Echino Seedling

  • Eye of Magmoth

  • Broken Rifle

  • Mjölnir

  • Banana Splat

  • Pious Pummeler

  • Gunchucks

  • Triple Roffel

  • Scoop Scope

  • Combat Rifle Anniversary Edition

  • Dragon Do-over

  • Shockgun

  • Voidazzler

  • No Entry

  • Raven's Edge


[h2=CHANGES]CHANGES

  • Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble.

  • Other sound effects now lower when player gets hurt to emphasize it more.

  • Shop - Lowered extra room entrances to reduce camera focus fighting.

  • New corrupted look on bosses, scary and cool!

  • All bosses have new fancy icons!

  • Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped.

  • Areas are now generally smaller and have a higher prop density!

  • The Void - New look for walls. Start area is now the same size as normal beacon areas.

  • North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable.

  • Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area.

  • Out of bounds co-op flight now activates bubble shield when you gain control over the character again.

  • Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage.

  • World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props.

  • Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between.

  • Challenge 'Grounded' - Pollen dashing is now allowed!

  • New sounds for opening and closing the tab menu.

  • Enterables - You can now exit an enterable from any side if you destroy the walls!

  • Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players.

  • Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well!

  • Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player)

  • Healthgulper - Now rewards bundles instead of random powerups!

  • Price for unlocking a new character is now 12 Void Fragments.

POWERUP CHANGES

  • Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret.

  • Linear Field - Bullets now move a bit more naturally around walls.

  • Bottled Tomto Blood - Now requires you to sprint in air to activate it

  • Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target.

  • Arachnid Haste - Follows player more precisely.

  • Back Buckler - New description!

  • Fire Button - New description!

  • Bullet Button - New description!

  • Emeraldon Button - New description!

  • Poison Button - New description!

  • Electricity Button - New description!

  • Ice Button - New description!

  • Moldy Pepper - New description!

  • Charged Pepper - New description!

  • Arctic Pepper - New description!

  • Red Pepper - New description!

  • Noxious Icon - New description!

  • Shot Flipper - New description!

  • Jimbot - New description!

  • Wall Spiders - New description!

  • Homesick Bullet Lotion - New description!

  • Jellified Tungsten Bullet Lotion - New description!

  • Ornate Wooden Hilt - New description!

  • Gloppy - New description!

  • Bounce Gel - New description!

  • Coffee - New description!

  • Cryo Rounds - New description!

  • Incendiary Rounds - New description!

  • Volt Rounds - New description!

  • Poison Rounds - New description!

  • Hurricane Sole - New description!

  • Thunder Sole - New description!

  • Pyro Sole - New description!

  • Glacial Sole - New description!

  • Toxic Sole - New description!

WEAPON CHANGES

  • Bomb Rod - New description!

  • Pufferfish - New description!

  • Maelstrom - New description!

  • Bay Bow - New description!

  • Roffel - New description!

  • Cross Bone - New description!

  • Snake Egg Launcher - New description!

  • Siegemaster - New description!

  • Imperiant Speklunker - New description!

  • Imperiant Mace - New description!

  • Restrained Imperiant Baby - New description!

  • Brine Gar - New description!

  • Summer Scepter - New description!

  • The Croaker - New description!

UI CHANGES

  • Pet Banish Menu - Now displays the equipped weapon of the pet as well.

  • Different ground materials have less contrast on the minimap.

  • There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health.

  • Passage Map - Now fades out during battle if a player or enemy is underneath it.


[h2=BALANCING]BALANCING

  • Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons.

  • Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level.

  • Double Shop - Now holds three ammo jars for the same price.

  • Time Freeze - Player attacks are not frozen anymore.

  • Bullet Collision - It is now easier to hit enemies that are bouncing near the ground.

  • Co-op - Bosses now give two bundles when defeated.

  • Forge - Now has a chance to spawn health instead of an ammo.

  • Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely.

  • Healthupper - Now corrupted during loops!

  • Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging.

  • Max Health Seller - Now rewards you 20 more shards than before.

POWERUP BALANCING

  • Elemental Buttons - More bullet damage and longer element time.

  • Weptek Boot - More damage.

  • Bomb Boot - More damage and bigger radius.

  • Boom Bomb Button - More damage and bigger radius.

  • Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'.

  • Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'.

  • Beacon Blender - Less damage to bosses.

  • Crab Boot - Now 'Uncommon' instead of 'Rare'.

  • Orb Bullet Lotion - Shorter orb time and stronger homing.

  • Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer.

  • Rumble Ray - Further range when upgraded.

  • Swing Shot - Further range when upgraded.

  • Banned Auto Aim - Longer range!

  • Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards!

  • Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect.

  • Pollen Dash - Final upgrade now allows the dash to break through walls.

  • Cryo Rounds - Stronger freeze!

  • Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot.

  • Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'.

  • Stable Stature - Now 'Rare' and makes the player unable to tumble!

  • Melee Mimic - Each mimic is now a bullet.

  • Void Bullet Lotion - Now synergizes correctly with Inner Fusion!

  • Bat Slippers - Many more bats!

  • Rat Slippers - Many more rats!

  • Soul Slippers - Many more souls!

  • Upgrade Bundle - Now 'Uncommon' instead of 'Common'.

  • Protectus Boot - Bigger and longer lasting protection area.

  • Protectus Gem - Now 'Uncommon' instead of 'Rare'.

  • Protectus Heart - Now 'Rare' instead of 'Uncommon'.

  • Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect.

  • Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick.

  • Hurricane Sole - Now 'Uncommon' instead of 'Common'.

  • The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'.

WEAPON BALANCING

  • Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon.

  • All 'Rare' and 'Ultra Rare' weapons do less damage overall.

  • Jumbo Dart - Now 'Common' rarity.

  • Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls.

NPC BALANCING

  • Void Enemies - Health is now balanced per world!

  • Kegler Barrels - Now tumbles the player a bit more when they land right on top of them.

  • Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets.

  • Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more.


[h2=FIXES]FIXES

  • Fixed prop decals sometimes being incorrectly placed.

  • World Token Cutscene - Fixed camera focus not centered correctly during co-op.

  • Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk.

  • Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics.

  • Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view.

  • Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area.

  • Friendly void crystal explosions now have the correct colors.

  • Fixed the bosses encountered not storing correctly when saving and loading a run.

  • Enemy weapon blink warning - Fixed a bug causing it to not work as intended.

  • Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes.

  • Fixed Rupert narration in Antlantis not triggering during co-op.

POWERUP FIXES

  • Wall Spiders - Fixed spawn sound not playing in the correct position.

  • Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form.

  • Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler.

  • Linear Field - Now pauses during cinematics and hides when player is hidden.

  • Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player.

  • Orb Bullet Lotion - Now works better with Rocket Bullet Lotion.

  • Bomb Boot - Fixed explosion sometimes not doing its full damage.

  • The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground.

  • Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes.

  • Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion.

  • Beacon Barrage - Fixed a bug causing it not to have player powerups affect it.

  • Buttons - Fixed outlines not blinking in the co-op players color.

  • Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake.

WEAPON FIXES

  • Floppy Flinger - Fixed files from floppy breaking not travelling their full range.

  • Fixed weapon idle sound not restarting after pausing.

NPC FIXES

  • The Harvester - Fixed a bug causing them to not trigger any behaviors.

  • Bosses - Fixed a bug where a boss would be outside the level when you entered its area.

UI FIXES

  • Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu.

  • Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active.

  • Enterable Icon - Fixed not hiding during cinematics.

  • Fixed some powerups not falling out of extra rooms correctly.

  • Pet Name - Fixed not hiding during cinematics.

  • Fixed some overlay effects and ui incorrectly rendering twice during co-op.

  • Void Eye Arrow - Fixed not hiding during cinematics.

  • Discord Rich Presence - Fixed runtime during co-op.


[h2=OPTIMIZATION]OPTIMIZATION

  • Bullet optimizations.

  • Wall destruction optimizations.

  • Fixed memory leaks.


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