Voidigo v1.0 - The Release Update
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Voidigo is now out of Early Access with this huge new update!
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We recommend creating a new save file to fully enjoy the new content!
Thank you for all your support during Early Access and we hope you enjoy the full release!
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[h2=NEW]NEW
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A new start to the game. Make a new save file to check it out!
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A new mysterious area at the top of the camp...
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World Expansions now also unlock a new challenge!
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Credits!
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Void Puppeteer - Now a more formidable foe!
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New Challenge - Kill in Order!
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New Challenge - Ants in the Pants!
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New Challenge - Drywall!
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New Challenge - Snowman!
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New Challenge - High Security!
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New Challenge - Skogr Mine!
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Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge!
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You now have the option to start a run without a starter powerup, for you blank slate lovers out there!
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Treasure guy!
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More pet parts!
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New achievements!
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Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained!
NEW POWERUPS
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The Black Hole Hop
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The Leg-Button Limbo
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The Pinch-Button Polka
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The Gulp-Button Groove
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The Beep-Button Bop
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The Bubble-Button Boogie
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Rain Rounds
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Splash Sole
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Aquatic Icon
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New 'instant pickup' powerups!
NEW WEAPONS
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Crazy Gun
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Finger Gun
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Axe-a-lotl
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Axe Pals
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Swordsterer
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The One
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Tank Turtle
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Buccaneer
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Echino Seedling
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Eye of Magmoth
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Broken Rifle
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Mjölnir
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Banana Splat
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Pious Pummeler
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Gunchucks
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Triple Roffel
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Scoop Scope
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Combat Rifle Anniversary Edition
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Dragon Do-over
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Shockgun
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Voidazzler
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No Entry
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Raven's Edge
[h2=CHANGES]CHANGES
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Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble.
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Other sound effects now lower when player gets hurt to emphasize it more.
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Shop - Lowered extra room entrances to reduce camera focus fighting.
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New corrupted look on bosses, scary and cool!
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All bosses have new fancy icons!
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Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped.
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Areas are now generally smaller and have a higher prop density!
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The Void - New look for walls. Start area is now the same size as normal beacon areas.
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North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable.
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Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area.
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Out of bounds co-op flight now activates bubble shield when you gain control over the character again.
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Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage.
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World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props.
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Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between.
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Challenge 'Grounded' - Pollen dashing is now allowed!
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New sounds for opening and closing the tab menu.
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Enterables - You can now exit an enterable from any side if you destroy the walls!
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Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players.
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Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well!
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Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player)
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Healthgulper - Now rewards bundles instead of random powerups!
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Price for unlocking a new character is now 12 Void Fragments.
POWERUP CHANGES
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Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret.
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Linear Field - Bullets now move a bit more naturally around walls.
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Bottled Tomto Blood - Now requires you to sprint in air to activate it
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Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target.
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Arachnid Haste - Follows player more precisely.
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Back Buckler - New description!
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Fire Button - New description!
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Bullet Button - New description!
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Emeraldon Button - New description!
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Poison Button - New description!
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Electricity Button - New description!
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Ice Button - New description!
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Moldy Pepper - New description!
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Charged Pepper - New description!
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Arctic Pepper - New description!
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Red Pepper - New description!
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Noxious Icon - New description!
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Shot Flipper - New description!
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Jimbot - New description!
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Wall Spiders - New description!
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Homesick Bullet Lotion - New description!
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Jellified Tungsten Bullet Lotion - New description!
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Ornate Wooden Hilt - New description!
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Gloppy - New description!
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Bounce Gel - New description!
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Coffee - New description!
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Cryo Rounds - New description!
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Incendiary Rounds - New description!
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Volt Rounds - New description!
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Poison Rounds - New description!
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Hurricane Sole - New description!
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Thunder Sole - New description!
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Pyro Sole - New description!
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Glacial Sole - New description!
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Toxic Sole - New description!
WEAPON CHANGES
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Bomb Rod - New description!
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Pufferfish - New description!
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Maelstrom - New description!
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Bay Bow - New description!
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Roffel - New description!
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Cross Bone - New description!
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Snake Egg Launcher - New description!
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Siegemaster - New description!
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Imperiant Speklunker - New description!
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Imperiant Mace - New description!
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Restrained Imperiant Baby - New description!
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Brine Gar - New description!
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Summer Scepter - New description!
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The Croaker - New description!
UI CHANGES
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Pet Banish Menu - Now displays the equipped weapon of the pet as well.
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Different ground materials have less contrast on the minimap.
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There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health.
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Passage Map - Now fades out during battle if a player or enemy is underneath it.
[h2=BALANCING]BALANCING
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Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons.
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Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level.
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Double Shop - Now holds three ammo jars for the same price.
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Time Freeze - Player attacks are not frozen anymore.
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Bullet Collision - It is now easier to hit enemies that are bouncing near the ground.
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Co-op - Bosses now give two bundles when defeated.
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Forge - Now has a chance to spawn health instead of an ammo.
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Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely.
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Healthupper - Now corrupted during loops!
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Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging.
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Max Health Seller - Now rewards you 20 more shards than before.
POWERUP BALANCING
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Elemental Buttons - More bullet damage and longer element time.
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Weptek Boot - More damage.
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Bomb Boot - More damage and bigger radius.
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Boom Bomb Button - More damage and bigger radius.
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Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'.
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Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'.
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Beacon Blender - Less damage to bosses.
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Crab Boot - Now 'Uncommon' instead of 'Rare'.
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Orb Bullet Lotion - Shorter orb time and stronger homing.
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Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer.
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Rumble Ray - Further range when upgraded.
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Swing Shot - Further range when upgraded.
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Banned Auto Aim - Longer range!
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Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards!
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Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect.
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Pollen Dash - Final upgrade now allows the dash to break through walls.
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Cryo Rounds - Stronger freeze!
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Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot.
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Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'.
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Stable Stature - Now 'Rare' and makes the player unable to tumble!
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Melee Mimic - Each mimic is now a bullet.
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Void Bullet Lotion - Now synergizes correctly with Inner Fusion!
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Bat Slippers - Many more bats!
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Rat Slippers - Many more rats!
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Soul Slippers - Many more souls!
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Upgrade Bundle - Now 'Uncommon' instead of 'Common'.
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Protectus Boot - Bigger and longer lasting protection area.
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Protectus Gem - Now 'Uncommon' instead of 'Rare'.
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Protectus Heart - Now 'Rare' instead of 'Uncommon'.
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Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect.
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Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick.
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Hurricane Sole - Now 'Uncommon' instead of 'Common'.
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The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'.
WEAPON BALANCING
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Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon.
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All 'Rare' and 'Ultra Rare' weapons do less damage overall.
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Jumbo Dart - Now 'Common' rarity.
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Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls.
NPC BALANCING
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Void Enemies - Health is now balanced per world!
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Kegler Barrels - Now tumbles the player a bit more when they land right on top of them.
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Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets.
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Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more.
[h2=FIXES]FIXES
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Fixed prop decals sometimes being incorrectly placed.
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World Token Cutscene - Fixed camera focus not centered correctly during co-op.
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Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk.
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Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics.
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Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view.
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Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area.
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Friendly void crystal explosions now have the correct colors.
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Fixed the bosses encountered not storing correctly when saving and loading a run.
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Enemy weapon blink warning - Fixed a bug causing it to not work as intended.
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Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes.
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Fixed Rupert narration in Antlantis not triggering during co-op.
POWERUP FIXES
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Wall Spiders - Fixed spawn sound not playing in the correct position.
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Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form.
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Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler.
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Linear Field - Now pauses during cinematics and hides when player is hidden.
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Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player.
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Orb Bullet Lotion - Now works better with Rocket Bullet Lotion.
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Bomb Boot - Fixed explosion sometimes not doing its full damage.
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The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground.
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Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes.
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Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion.
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Beacon Barrage - Fixed a bug causing it not to have player powerups affect it.
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Buttons - Fixed outlines not blinking in the co-op players color.
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Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake.
WEAPON FIXES
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Floppy Flinger - Fixed files from floppy breaking not travelling their full range.
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Fixed weapon idle sound not restarting after pausing.
NPC FIXES
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The Harvester - Fixed a bug causing them to not trigger any behaviors.
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Bosses - Fixed a bug where a boss would be outside the level when you entered its area.
UI FIXES
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Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu.
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Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active.
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Enterable Icon - Fixed not hiding during cinematics.
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Fixed some powerups not falling out of extra rooms correctly.
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Pet Name - Fixed not hiding during cinematics.
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Fixed some overlay effects and ui incorrectly rendering twice during co-op.
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Void Eye Arrow - Fixed not hiding during cinematics.
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Discord Rich Presence - Fixed runtime during co-op.
[h2=OPTIMIZATION]OPTIMIZATION
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Bullet optimizations.
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Wall destruction optimizations.
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Fixed memory leaks.
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