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Voidigo v0.9.5 - Content Update 2

1 / 1 · 100%

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[h2=NEW]NEW

  • Secrets added, find them!

  • World End shortcut! You can now easily travel back to the portal from other areas.

  • New Challenges - Gridlock, Homing, Solar Gravity and Lunar Gravity!

  • New Interactable Entity - Reusable Upgrader!

  • New ambient light in all areas!

  • Corrupted Upgrade Bundles can now randomly spawn in small areas!

  • New level gen shapes!

  • An animated door icon will now make it more obvious what props you can enter!

  • Mixing electricity and water now creates zap bullets!

  • Mixing fire and wind now creates a fire vortex!

  • Mixing water and poison now creates sludge projectiles!

  • Mixing water and gunpowder now creates exploding projectiles!

  • Some pickups can now spawn as powerup choices!

  • There's now a 'Save and Quit' entity in the Antivoid!

NEW POWERUPS

  • Beacon Blender

  • Rocket Bullet Lotion

  • 8x Scope High Heels

  • Homesick Bullet Lotion

  • Stable Stature

  • Protectus Gem

  • Gorilla Essence

  • Avoidatron Bullet Lotion

  • Protectus Bullet Lotion

  • Pause Button

  • Heavy Weight Bacteria

  • Ornate Wooden Hilt

  • Rumble Ray

  • Simulation Bullet Lotion

  • Blast Refractor

  • Jellified Tungsten Bullet Lotion

  • Protectus Heart

  • Bottled Tomto Blood

  • Hyperlink Bullet Lotion

  • Orb Bullet Lotion

  • Banned Auto Aim

  • Wall Spiders

  • Health Jar: Definite Edition

  • Linear Field

  • Shard Gamble

  • Powerup Gamble

  • Weapon Gamble


[h2=CHANGES]CHANGES

  • Corrupted Trades - Currency can now be an option.

  • Player bullets now fade out after a bit and have dimmer light. Should make the game more readable over all.

  • Player now has a bigger light.

  • Recharger and Seller interactable are now active for 2 seconds before going back to idle. Seller can now be stomp skipped.

  • Added light source for the Antivoid portal.

  • Made some light and shadow changes to Beacons.

  • Added an icon to the co-op portal.

  • The system that picks world boss is now improved, all bosses should now show up equally as often!

  • Screen fades that used to be white are now a darker color.

  • Porko Land and The North now have a couple more areas.

  • Electricity - Effects are a bit less intrusive.

UI CHANGES

  • Upgrade Info UI - Removed rarity title to reduce screen real estate.

[h2=BALANCING]BALANCING

  • Loot Vortex - There can now only spawn one per world. Spawns double the amount of weapons during co-op.

  • Forge - Can now only spawn one weapon.

  • Shop - There's now less weapons and more upgrades and powerups. Powerups and weapons are a bit more expensive.

  • Weapons do not spawn randomly from lootable props anymore.

  • 'Rare' powerups are a bit more likely to spawn in Porko Land.

  • Frog Explosions - Does more damage.

  • Gunpowder Explosions - Does more damage.

POWERUP BALANCING

  • Elemental Buttons now shoot elemental bullets as well!

  • Snake Bullet Lotion - All bullets are now snake bullets, no change to snake bite chance.

  • Frog Bullet Lotion - All bullets are now frog bullets, no change to exploding frog chance.

  • Rat Bullet Lotion - All bullets are now rat bullets, no change to rat bite chance. Slightly less homing.

  • Bat Bullet Lotion - All bullets are now bat bullets, no change to bat impact chance. Slightly less homing.

  • Crazy Bat Lady - Less bats with shorter range.

  • Back Buckler - A bit more centered on the player's back.

  • Void Bullet Lotion - Every bullet now slings back around! Upgrading now gives longer range after the sling back. Lower rarity upgrades.

WEAPON BALANCING

  • All melee weapons have gotten a balancing pass regarding their damage to bosses!

  • Begunner - More max ammo.

  • Batatat - More max ammo.

  • Flowering Can - Higher chance to create water on projectile impact.

  • Shooting Star - More damage, lower firerate, less bullets, slightly homing, more range, less recoil, one less bounce and no penetration. Now has bullet particles!

  • Sun Beamer - More damage.

  • The Invader - More damage, slightly lower firerate.

  • Pot Pal - More seed impact damage. A couple less flower petals.

  • Stealther .45 - More damage.

  • Bay Bow - More damage, especially to bosses.

  • Summer Scepter - More damage.

  • Bone Bow - Arrow and gems do more damage. Fewer gems. No more penetration. Slightly lower firerate. Polished effects. Gems spawn a bit later so they can hit the same target as the arrow.

  • Axolotl - More damage and less penetration.

  • Cloudy Gun - More damage, slightly longer range and less penetration.

  • Thorn Borne - More seed damage, more boss damage, faster seed, less homing, longer range and less penetration.

  • The Croaker - Now 'Common' instead of 'Uncommon'. Does more damage.

  • Bad Sax - Now 'Common' instead of 'Uncommon'. Does more damage and has slightly lower firerate.

  • Keg Lubber - Now 'Common' instead of 'Uncommon'. Does more damage.

  • Coldoid Chunker - Now 'Common' instead of 'Uncommon'. Does more damage, especially to bosses.

  • Voltcaster - Now 'Common' instead of 'Uncommon'. Does more damage.

  • Skeleton Musician - Longer range and does more damage.

  • Pumpkin Nest - More damage.

  • Cross Bone - More damage.

  • Boring Bazooka - More damage.

  • Coldoid Piercer - Slightly more damage, especially to bosses.

  • Rebeamer - Slightly more damage.

  • Skeletoot - More damage, bigger clip, less spread on reload bones.

  • Harvest Sickle - Less penetrations, less ammo, more damage and slightly lower firerate.

  • Roffel - More boss damage.

  • Stuffed Urn - More boss damage.

  • Melodaser - More damage, especially to bosses. Lower firerate and a finite amount of penetrations.

  • Pufferfish - More damage, a bit less spread and bigger poison that lingers for longer.

  • Banana Delivery Service - More max ammo, more damage, bigger explosion, bananas have longer range and slightly lower firerate.

  • Thumper - More damage and faster reload.

  • Thumper - More damage.

  • Quadzooka - More damage, a bit longer reload and more max ammo.

  • Throwing Star Man - More damage, less max ammo and lower firerate.

  • Runapult - Lands more correctly when hitting something mid-air, does more damage especially to bosses, ice blast does a bit less damage.

  • Avian Silvertongue - Less penetrations, more boss damage.

  • Aquaxi's Trident - Does not penetrate anymore.

  • Triblaster - Does slightly less damage.

  • Porko Triple Shotty - Less damage, slightly lower firerate and more ammo.

  • Voidcaster - Less damage, finite amount of penetrations, slightly lower firerate and longer range.

  • Antilauncher - More damage.

  • Magic Hat - More damage. Less bunnies but with longer range and more damage. Slightly lower firerate.

  • Coldoid Hypotherminator - Slightly more damage, does not penetrate anymore, slightly longer reload.

  • XXL - More damage, more ammo and less turn spread.

  • DO NOT PRESS - More damage, more ammo and a bit lower self knockback.

  • Striker - Slightly lower firerate and more ammo.

  • Voidpiercer - Finite amount of penetrations.

  • Voidshot - Finite amount of penetrations.

  • Crabromancer - More ammo, more damage, fewer small crabs with less range but more damage.

  • Longshot - Bit lower firerate, finite amount of penetrations, less damage to enemies but more damage to bosses.

  • The Hog - Bit less damage.

  • Nordunn Ballista - Lower damage, 3 clip, more freeze.

NPC BALANCING

  • Floppy Glooboid - Projectile land position is a bit less random and now correctly damage the player. Shoot speed is a bit faster.

  • Co-op - A bit less enemy health.

  • Boss Health - Antlantis and Porko Land bosses have less corruption health. Void boss has more health.

  • Loop - Boss health scale increases less. Damage scaling increases more.


[h2=FIXES]FIXES

  • Voidweaver - Fixed a bug causing it to not pick weapon trade correctly during co-op.

  • Acquiring a pet during a run now displays the powerup GUI correctly again.

  • Fixed a bug making it possible for locked world expansion enemies to spawn.

  • Fixed bouncing bullets not shrinking before disappearing correctly.

  • Fixed a couple rare bullet related crashes.

  • Upgrade Bundle - Fixed a bug causing it not to save and load correctly after quitting in the middle of a run.

  • Co-op - Hovering out of bounds player is now invulnerable.

  • Fixed a bug causing god rays not to be placed correctly.

  • Fixed a bug causing bullet loop sounds not to play.

  • Fixed physics projectiles like Porko Grenades not freezing like other projectiles.

  • Fixed scroll bar in patch notes and settings not working.

UI FIXES

  • Fixed some bugs in the co-op menu.

[h2=OPTIMIZATION]OPTIMIZATION

  • Bullets are now more optimized.

  • Elements are now more optimized.

  • Loading a new area should now be faster.


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