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Игры по онлайну и скины по объёму продаж

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Update 2022/12/27

This update includes the ability to place icons on the auto-map and various game balance adjustments.  also includes the beta update after 11/9/2022, which is expected to slightly improve the visibility of text in some low-resolution environments due to a change in the font display. At this time, there are no plans to revamp the UI itself for low-resolution environments. Please use the SD/3:2 UI if you wish to increase the font size.

New

  • When using the "Wizard Eye" or items with the same effect, the icon can now be placed on the auto-map.

Icons are not reflected on the minimap.

Updates

  • The number of monsters is now more correctly distributed.
  • The scenario setting "Magic Bonus" now affects only the addition/decreased to the base damage by the current INT/PIE.
  • Random (non-fixed) encounters that occur on fixed-encounter grids in the dungeons will now use the correct random encounter settings instead of the monsters set in the fixed-encounter squares.
  • Revival during combat is now possible for "Cure" type spells when the revival effect is set by scenarios.
  • Changed the display of continuous magic effects during movement in the HDUI and added a magic ban state icon (good one will be prepared later.).
  • When storing a batch of unidentified items in an item box, items that are being equipped are now excluded. Also, added a message when there is no item in the box.
  • Adjusted the portraits display method when using with screen resolutions other than 1920x1080.
  • Adjusted the position of the "change equipment" command just before the start of the battle.
  • When a bishop's identify generates the negative effect "fear", it will not send the user to the next page until the correct pagination button is pressed.

Fixes

  • When the spell "Cure All" was cast by an enemy, there were cases where an enemy who had fallen that turn would be revived.
  • In scenarios where a "Raise" type spell affected the whole group, the effect of the spell was not always correct when it was cast during combat.
  • When a spell was set to affect the whole group, casting at certain times would cause the game to stop progressing.
  • Off-screen mouse cursor movements were sometimes picked up in windowed mode.
  • When casting the spell "Cure All" at camp, HP would sometimes recover beyond the limit.

just a display.

  • When selling items in the HDUI store, the "Equipped" text was not positioned correctly.
  • Class display was incorrect in the UI when passing items in the HDA UI.
  • In some dungeon wall types in the HDB UI, objects were momentarily overlapping in the camera.
  • The "Credit" of the user scenario comment was not displayed correctly.

Other Update/Fixes

  • Beta updates after 11/9/2022

Below are forgot from beta patch notes.

  • The initial spells learned at character creation have been unified as follows.

1~13: 1 14~16: 2 17~21: 3 22~25: 4 (Only on using default setting) 26: 5 (Only on using default setting)

  • The pattern of the marble wall sometimes changed when turning.
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