Patch (0.3.14)
We’ve released a new update with a number of improvements, fixes, and gameplay adjustments.
Change List
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Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies
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Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50)
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**Optimized the game’s sound system — improved performance and reduced RAM usage **
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Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth
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**Switching weapons while in stealth no longer breaks stealth **
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Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used
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Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere
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Fixed a hero freeze issue when interrupting drinking
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Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save
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**Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers) **
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**Fixed a red glow visual artifact on macOS — improved blood shader **
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Adjusted attack sounds for the flying creature
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Increased the fight collider size of the Bloodguzzler — making it easier to hit
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Various minor improvements and fixes
Thank you for your support!
We continue to monitor your feedback and take it into account in our ongoing work on the game.
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