Избранное

Найти игру

Меню

Patch (0.3.14)

We’ve released a new update with a number of improvements, fixes, and gameplay adjustments.

Change List

  • Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies

  • Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50)

  • **Optimized the game’s sound system — improved performance and reduced RAM usage **

  • Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth

  • **Switching weapons while in stealth no longer breaks stealth **

  • Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used

  • Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere

  • Fixed a hero freeze issue when interrupting drinking

  • Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save

  • **Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers) **

  • **Fixed a red glow visual artifact on macOS — improved blood shader **

  • Adjusted attack sounds for the flying creature

  • Increased the fight collider size of the Bloodguzzler — making it easier to hit

  • Various minor improvements and fixes

Thank you for your support!

We continue to monitor your feedback and take it into account in our ongoing work on the game.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения