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Devlog – New features & improvements

Achievements

We implemented a system of achievements. So far, 10 ones have been done, in the future there will be more.

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New hero skills and features

The blacksmith received the Equipment repair skill. This allows him to repair armor while on the rest if he finds the right tools.

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The warrior received the Battle Fury passive. When killing a monster, it temporarily increases Will, providing increased health and stamina regeneration. In this case, the effect increases with each defeated enemy.

The thief received the Weapon Poisoner passive, which allows him to more effectively inflict poisons on weapons.

Poison system

You can find poisons in the Dungeon, apply them to weapons and poison monsters in battle. Some monsters can poison the hero.

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New and improved interactions

Refined many interactions with the environment and added new ones. Picking locks with picks or crowbars is accompanied by animations. The exploring of manholes has been updated, animations for falling into the abyss have been added, etc.

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Increasing realism

Implemented a system of item weight. Most of the items in the game have weights. Also, the hero has an indicator of the maximum carrying weight. It depends on Constitution. Overloading is possible, but it reduces mobility, affects the exploring of manholes, descent on the rope, and causes a more rapid onset of fatigue.

Many small but important mechanics, for example, Strength affects the speed of combat with two-handed weapons. Fatigue reduces the hero's mobility. If you light a lantern in a room, monsters nearby will notice it.

Improved combat and monster behavior.

New blood system

When you hit the monster, blood flies out of it and splashes the environment. The size of the bloody spray determines the type of weapon - from blows with a two-handed weapon, splashes are more powerful, swords and axes shed more blood than hammers. It also affects the degree of damage - light, normal or critical.

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New decorations / improved locations

We are now actively working on the deeper tiers of the Dungeon. But do not forget to update the already existing levels.

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Scolopendra can sometimes be encountered (this is randomized like many events in the Dungeon)

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New traps

The Dungeon contains new traps that strike with poisonous gas and deadly thorns.

** ALSO:**

  • Lore updated, new books added.

  • The interface has been updated.

  • Procedural generation has been improved. Balance corrected.

  • Keys to safes are procedurally generated, if there are valuables.

  • Updated some weapons and shields.

Our small team is constantly working on the Dungeon. Stay with us!

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