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Saving Grace

Hi again!

Oboy have we done some work, you can now save and quit and return to a run through our save zone system which exists in-between biomes. We have also done a ton of world optimizations that should make the game run so much smoother, we still have a few more to do, but not much left!

New Content

  • Save between biomes and continue run added

  • Save-zone

1 / 1 · 100%

Monsters & Combat

  • Slightly easier and readable monster attacks early on and harder later on

  • Monsters now have more reliable intervals between attacks

  • Monsters now pause a bit before exiting their attack phase letting the combo finish

  • Improved monster dodge behaviour

  • Less Blood on dealing damage and monster death

  • Optimized and created new Monster spell limbs visuals

  • Improved Monster rendering optimizations

  • Improved death lag-spikes

  • Added culling to eyes

  • Web slingers

  • Bombers

  • Electric wave casters

  • Not all limbs detach all of the time from a dead monster

Player

  • Life and Bottle state is now saved between zones but can be refilled at the save zone

  • The player no longer does extreme poses near borders

  • Animation: Pick up Items

  • Animation: Interact

  • Animation: directional casting

  • New optimized cloth simulation

  • Low-hp threshold now is 30% instead of 20%

  • Improved shadow for Player

  • Blood wave balancing

World

  • Darker Loam Land Water

  • Optimized Tower of Knowledge

  • Optimized Loam Land

  • Optimized Water rendering a lot

  • Removed Deep Background rendering layer to optimize light rendering

  • Skill tree rendering optimized

  • New Post-effect and water in Forest of Lies

Other

  • Bloom is now cheaper on the lowest settings

Bug Fixes

  • Monster Positioning Bug

  • Interactive grass in Loam Land did not fade movement properly

  • Clicking Space on The Third Gate Conversation froze the movement of the player forever

  • Skill tree node selection lag-spike

That is all for now, cheers!

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