Saving Grace
Hi again!
Oboy have we done some work, you can now save and quit and return to a run through our save zone system which exists in-between biomes. We have also done a ton of world optimizations that should make the game run so much smoother, we still have a few more to do, but not much left!
New Content
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Save between biomes and continue run added
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Save-zone
Monsters & Combat
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Slightly easier and readable monster attacks early on and harder later on
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Monsters now have more reliable intervals between attacks
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Monsters now pause a bit before exiting their attack phase letting the combo finish
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Improved monster dodge behaviour
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Less Blood on dealing damage and monster death
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Optimized and created new Monster spell limbs visuals
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Improved Monster rendering optimizations
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Improved death lag-spikes
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Added culling to eyes
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Web slingers
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Bombers
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Electric wave casters
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Not all limbs detach all of the time from a dead monster
Player
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Life and Bottle state is now saved between zones but can be refilled at the save zone
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The player no longer does extreme poses near borders
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Animation: Pick up Items
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Animation: Interact
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Animation: directional casting
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New optimized cloth simulation
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Low-hp threshold now is 30% instead of 20%
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Improved shadow for Player
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Blood wave balancing
World
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Darker Loam Land Water
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Optimized Tower of Knowledge
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Optimized Loam Land
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Optimized Water rendering a lot
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Removed Deep Background rendering layer to optimize light rendering
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Skill tree rendering optimized
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New Post-effect and water in Forest of Lies
Other
- Bloom is now cheaper on the lowest settings
Bug Fixes
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Monster Positioning Bug
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Interactive grass in Loam Land did not fade movement properly
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Clicking Space on The Third Gate Conversation froze the movement of the player forever
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Skill tree node selection lag-spike
That is all for now, cheers!
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