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Меню

First patch

Here comes the first patch 1.0.1.0.

Corrected errors:

  • If you jump into the fire, the cat scene on map 4 starts (Fixed)
  • Fixed names in the credits
  • Jump up, open inventory, quickly press crouch button, character flies up (Fixed)
  • Physical objects do not pass through the dog on map 2 (Fixed)
  • On map 11-1, fixed water and put in additional invisible walls
  • Helicopter, fixed sound artifacts and turned down the volume of firing and explosion sounds
  • Map 10, fixed bug with two doors
  • Fixed all paper tablets in the hands of NPCs on map 3, NPCs hold them normally
  • When we die in water and boot up not in water, oxygen consumption and gurgling sound works (Fixed)
  • You can no longer get into a car before you die
  • Fixed getting an Achievement in SilentAs* mini-game
  • Extremely slow performance on map 15 when turning on the TV (Fixed)

Innovations:

  • Added additional game save function on F5
  • Added additional function of loading the game on F9
  • Added death button in cheats
  • After death, click on any button to automatically load the last save
  • Added setting to remove left/right camera tilts
  • Added weapon selection by numbers, category brute force, 1234 keys “Experimental” (Tests and tweaks required, need feedback on usability)
  • Added brightness adjustment
  • Heavy machine gunners are more willing to die from explosions
  • 13 map, changed the scene with the boss helicopter, now you do not need to pick up RPG and press the keyboard. Now you just need to pick up RPG-7, defeat the boss and all the gates will open. (Possible conflict with old saves on this map)
  • Bots try to bypass the fire or try not to enter it
  • The “Continue” button has appeared in the main menu
  • Added setting to disable gamepad vibration
  • Dogs burn from fire

Modified:

  • Flashlight's intensity has been reduced by 5 times
  • Flashlight's range increased
  • Flashlight's radius has been increased
  • Censored by Bars.
  • Reduced zoom of sniper rifle
  • Reduced Sway of sniper rifle in ADS mode
  • Increased speed of sniper rifle animation when entering ADS mode.
  • Reduced inertia from character acceleration
  • Reduced shake and recoil of AK-107 in ADS mode
  • Boss worm, slowed down his animations, reduced toxic spit and egg appearance, changed animations, they no longer twitch
  • The volume of the reactor operation and explosion has been reduced by 5 times
  • Weapon selection volume reduced by 3 times
  • Snipers have increased delay before firing a shot
  • Molotov cocktail fire disappears faster
  • Sniper rifle - reduced shake and recoil when firing in ads mode
  • Sniper rifle - automatically reloads when exiting ads mode
  • On easy difficulty level the damage on the player is reduced by 60%
  • Stamina is fully restored after loading
  • Worm Venom no longer damages red barrels
  • Disabled LODs for Ray tracing “Experimental”

What is not yet implemented, but is planned in future updates:

  • Automatic detection and selection of localization language
  • Skip cat scenes
  • Fix subtitles in all languages
  • Re-vocalize many places, preferably re-vocalize almost the whole game
  • Tighten graphics on many maps
  • Separate setting for weapon FOV
  • Fix artifact with arm stretching in machine gunners after they die
  • Aiming aid for gamepad
  • New modes after passing the game
  • Add more life to the laboratory after the tragedy, more staged scenes with scientists
  • Add more new music and ambient on maps where there is no ambient, change the music in the lab, make it less pressure on the ears
  • Add ricochets for firearms
  • Improve animations
  • Fix/remake water completely
  • Fix other bugs and artifacts
  • Revise Culling
  • Add an exit button to the main menu
  • Redo control settings and key assignments
  • Add mode switching in squat
  • Underline many places and make them more obvious to the player, add more lighting on important triggers
  • Add legs to the player
  • Add a butt kick to soldiers with firearms, in close contact with the player
  • Interaction with physics to minimize so that there are no artifacts and glitches
  • Finalize the interaction with ladders
  • Rework some mutants
  • Refine and improve AI
  • Four new weapons can be added
  • Customization to change the color of the HUD and crosshairs
  • Perhaps in the future there will be a switch to Unreal engine 5
  • Revamp door logic
  • Add Ray tracing Sound, for dynamic quality reverberation and echoes
  • Rework Ray tracing (Shadows, Reflections, GI) or cut it out completely.
  • Add Photo Mode
  • Improve impact on soldiers
  • After selecting a weapon with a click so that the player does not stop
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