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Игры по онлайну и скины по объёму продаж

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Update 1.1.2 - Huge Performance improvements!

Performance Improvements

Awesome news - the game will now run up to 60% faster!

I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the connections between buildings by precomputing a dependency graph.

This allows me to perform a lot of calculations when you place/remove a building and not doing it every tick! (Should have done that earlier, but I simply didn't get to it).

So, this is only one part of a huge series of performance improvements I have planned - But it should already run much smoother now!

PS: This only affects the tick-rate. The rendering remains unchanged, but optimizations there are planned too. However, the tick-rate is the major part which potentially causes lag.

PPS: Performance improvements and refactorings always have big potential to break stuff - Please report anything suspicious in the discord! :)

PPPS: Looking forward to insanely big mega factories now!

PPPPS: If you're a C++ guy you'll know why I used the affix and not the suffix on the announcement cover ;)

My Strategy Game Bundle

I also just released the "tobspr's Strategy Game Bundle"! It includes all my strategy games:

  • YORG.io
  • YORG.io 3
  • shapez.io

If you enjoyed shapez.io, you should definitely have a look, and its also a great way to support me!

Check it out here: tobspr's Strategy Game Bundle

Have a nice remaining Sunday! ~ Tobias

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