Out now - 1.2 “Catacombs” Update!
Hello, everyone!
We have a super exciting content update for Cassette Beasts coming at you! In the free 1.2 “Catacombs” content update you get to delve deeper and discover a few treasures thought to be lost to the age of time:
A new hidden location, can you find the Abandoned Mine? Eight new monsters to find:
- 3 alternate remastered forms of existing monsters
- 4 new monsters to discover in the world, including the metal-type spider beast Ferriclaw!
- One secret unique monster 10 new moves, including a new attack, several moves centered around new status effects, and 4 new passives
If your update didn’t start automatically, make sure you have version 1.2.0 to be able to play the new content.
Good luck and happy playing!
/ The team at Bytten Studio and Raw Fury
Full Patch Notes
New Features:
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Added the Abandoned Mine location
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Added 8 new monsters
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Added 10 new moves
Fixed:
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Fixed a bug that allowed Steam Deck players to exit the controllers menu without assigning any controllers to a playable character, which would cause the game to stop responding to input.
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Fixed Tower Defence colour change persisting even after switching to another tape.
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Fixed Landkeeper NPCs remaining in the Landkeeper HQ after Mammon’s rematch.
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Fixed Landkeeper NPCs in the Landkeeper HQ being interactive even though they do nothing.
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Fixed the camera swinging around a lot unnecessarily at the back of Cherry Meadow.
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Fixed the inventory allowing you to use an item you have 0 of (in battle).
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Fixed Glass Shards going invisible but continuing to take effect when the fusion it’s attached to de-fuses.
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Fixed ItemDrops being interacted with and picked up multiple times if the interact button is repeatedly pressed very quickly.
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Fixed players being able to clip through walls and warps in the Cherry Cross Station elevator when the framerate is low.
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Fixed Frankie’s tape remastering into the wrong type (when remastering would normally change a tape’s type).
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Fixed a potential (albeit unreported) crash that could occur if you enter a building after getting the Harbourtown gate key before continuing with the rest of the tutorial.
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Fixed the Coal Story move having the “Status Effect” category instead of “Ranged Attack”.
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Fixed the merchant music track not looping correctly.
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Fixed the in-game “Real Life Awaits” achievement not unlocking.
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Fixed some of Viola’s dialogue after completion of her quest playing out in the wrong order.
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Fixed Captain Judas’s rematch using the wrong music.
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Fixed Barkley having a regular Fire-type Pombomb tape instead of the intended Ice-type bootleg Pombomb.
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Fixed post-game human enemies fusing with monsters created by Fission Power, which would lead to a very difficult battle as they then fully heal and re-fuse any time you de-fuse them.
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Fixed a sticker duplication bug.
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Fixed archangel minions being recordable.
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Fixed Jellyton and Coaldron having a Max AP of 8 instead of the intended 10.
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Fixed the item randomisation seed not being saved.
Other Changes:
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Bootlegs can no longer be defeated on round 0 by the Bulletino Cartridge Shard or Random/Custom Starter stickers.
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Removed positional audio from the UI, which can sound and behave strangely on some surround sound setups.
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Added a workaround that should avoid softlock caused by Cheat Engine breaking the ranger noticeboard when spawning in tons of fused material.
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When saving, the game now attempts to verify the new file before overwriting the old one, which should help avoid corrupting files when things go wrong.
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Added a crate to Mt Wirral to make a certain version of Morgante’s song easier to accomplish.
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