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Out now - 1.2 “Catacombs” Update!

Hello, everyone!

We have a super exciting content update for Cassette Beasts coming at you! In the free 1.2 “Catacombs” content update you get to delve deeper and discover a few treasures thought to be lost to the age of time:

A new hidden location, can you find the Abandoned Mine? Eight new monsters to find:

  • 3 alternate remastered forms of existing monsters
  • 4 new monsters to discover in the world, including the metal-type spider beast Ferriclaw!
  • One secret unique monster 10 new moves, including a new attack, several moves centered around new status effects, and 4 new passives

If your update didn’t start automatically, make sure you have version 1.2.0 to be able to play the new content.

Good luck and happy playing!

/ The team at Bytten Studio and Raw Fury

1 / 1 · 100%
1 / 1 · 100%

Full Patch Notes

New Features:

  • Added the Abandoned Mine location

  • Added 8 new monsters

  • Added 10 new moves

Fixed:

  • Fixed a bug that allowed Steam Deck players to exit the controllers menu without assigning any controllers to a playable character, which would cause the game to stop responding to input.

  • Fixed Tower Defence colour change persisting even after switching to another tape.

  • Fixed Landkeeper NPCs remaining in the Landkeeper HQ after Mammon’s rematch.

  • Fixed Landkeeper NPCs in the Landkeeper HQ being interactive even though they do nothing.

  • Fixed the camera swinging around a lot unnecessarily at the back of Cherry Meadow.

  • Fixed the inventory allowing you to use an item you have 0 of (in battle).

  • Fixed Glass Shards going invisible but continuing to take effect when the fusion it’s attached to de-fuses.

  • Fixed ItemDrops being interacted with and picked up multiple times if the interact button is repeatedly pressed very quickly.

  • Fixed players being able to clip through walls and warps in the Cherry Cross Station elevator when the framerate is low.

  • Fixed Frankie’s tape remastering into the wrong type (when remastering would normally change a tape’s type).

  • Fixed a potential (albeit unreported) crash that could occur if you enter a building after getting the Harbourtown gate key before continuing with the rest of the tutorial.

  • Fixed the Coal Story move having the “Status Effect” category instead of “Ranged Attack”.

  • Fixed the merchant music track not looping correctly.

  • Fixed the in-game “Real Life Awaits” achievement not unlocking.

  • Fixed some of Viola’s dialogue after completion of her quest playing out in the wrong order.

  • Fixed Captain Judas’s rematch using the wrong music.

  • Fixed Barkley having a regular Fire-type Pombomb tape instead of the intended Ice-type bootleg Pombomb.

  • Fixed post-game human enemies fusing with monsters created by Fission Power, which would lead to a very difficult battle as they then fully heal and re-fuse any time you de-fuse them.

  • Fixed a sticker duplication bug.

  • Fixed archangel minions being recordable.

  • Fixed Jellyton and Coaldron having a Max AP of 8 instead of the intended 10.

  • Fixed the item randomisation seed not being saved.

Other Changes:

  • Bootlegs can no longer be defeated on round 0 by the Bulletino Cartridge Shard or Random/Custom Starter stickers.

  • Removed positional audio from the UI, which can sound and behave strangely on some surround sound setups.

  • Added a workaround that should avoid softlock caused by Cheat Engine breaking the ranger noticeboard when spawning in tons of fused material.

  • When saving, the game now attempts to verify the new file before overwriting the old one, which should help avoid corrupting files when things go wrong.

  • Added a crate to Mt Wirral to make a certain version of Morgante’s song easier to accomplish.

Читать в Steam ↗

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