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SILT - Patch Notes - 1.0.1

Hi everyone, just a quick update on the new patch we've released today. The patch includes:

NEW FEATURES

  • Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.

BUG FIX

  • Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.

  • Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button.

SPOILER FIXES

Gameplay & Balancing Improvements

  • Removed one of the three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1) . This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to safely manoeuvre creatures through that area .

  • Removed and repositioned some of the jellyfish mines in Chapter 4, Scene 4 (Chasm) . This makes the traversal of this room slightly more forgiving and less frustrating.

  • Prevented a soft-lock that could occur in Chapter 4, Scene 7 (Nursery 2) where the player could be trapped in the bottom area of the plant nursery when the light tentacle is damaged .

** Quality-of-life **

  • Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as the elevator switches in chapter 3 , and should reduce frustrating “mis-possessions”.

Thanks for your feedback!

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