SILT - Patch Notes - 1.0.1
Hi everyone, just a quick update on the new patch we've released today. The patch includes:
NEW FEATURES
- Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.
BUG FIX
-
Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.
-
Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button.
SPOILER FIXES
Gameplay & Balancing Improvements
-
Removed one of the three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1) . This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to safely manoeuvre creatures through that area .
-
Removed and repositioned some of the jellyfish mines in Chapter 4, Scene 4 (Chasm) . This makes the traversal of this room slightly more forgiving and less frustrating.
-
Prevented a soft-lock that could occur in Chapter 4, Scene 7 (Nursery 2) where the player could be trapped in the bottom area of the plant nursery when the light tentacle is damaged .
** Quality-of-life **
- Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as the elevator switches in chapter 3 , and should reduce frustrating “mis-possessions”.
Thanks for your feedback!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.