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Patch 0.16 Live - Featuring Artifact-Zero Remixed!

This patch includes a big refactor of the last level, Artifact-Zero.

After receiving a lot of valuable feedback, we decided to go back to the drawing board on a few things. The level has been stream-lined for more clarity on where to go, and a lot of the frustrating sections have been replaced with something a bit more fun. We hope you have a blast!

The full changelog:

New Features

  • Artifact-Zero REMIXED: Completely refactored the last level to be a lot more exciting and clear on where to go

Quality of Life Changes

  • Reduced fog in Ascension

  • Reduced camera shake on the Uzis

  • Subtle improvements made to explosion thrust physics

  • If you get stuck from chainsaw sliding into a small gap, you will teleport to the position you were before chainsaw sliding (instead of dying)

Balance

  • Magnum tracer damage increased from 30 to 34

  • Waster tracer damage increased from 21 to 25

  • Uzi tracer damage increased from 15 to 23

  • Twincendiary tracer damage increased from 18 to 23

Visual/Audio

  • When equipping the Uzi's alt-fire, you will physically throw the Uzi (more combat related mechanics coming for this in future updates)

Bug fixes

  • Low health effects are restored on quickload

  • Fixed death walls in Artifact-Zero

  • Fixed 100% enemies killed, when its not actually 100%

  • Fixed frame-rate dependant explosion jumping

  • Fixed crate in Syn where the player can get stuck (after the dash jump)

  • You can no longer enter water while driving your car

  • Fixed Rooftops checkpoint near the start to prevent players from constantly falling

  • Coins no longer disappear on cinematics

  • Quicksave related: When buying the flamethrower and dying before saving, the gun will return to its previous state

  • Bit of a band aid until the collection system is refactored, but collecting a Tech-Chip or Cassette will save your progress

  • Fixed a bug where the Twincendiary would fire inconsistently on lower framerates

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