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Endless Mode is Here!

Endless is a new mode for Turbo Overkill! Survive a never-ending gauntlet in a dynamically changing arena. Upgrade your arsenal and augments the more you progress. Earn medals for skill kills and top your high score!

Endless Mode Features

  • Matches are highly customizable. You can chose your difficulty, starting load-out and augments.

  • The player progresses through multiple environments the longer they play. You only have 1 life, so be careful!

  • Players start with nothing but their trusty Magnums and the Waster Shotgun (along with their Chainsaw Leg of course)!

  • Kill enemies to collect money, use the money you collect in Timeout, where you can access shops and augment stations.

  • Timeout happens every 3 waves. You are automatically restocked on ammo and health during Timeout.

  • Every six waves, after Timeout, players are granted one free major augment (Grapple Hook, Wall Running, Turbo Time or Micro-Missiles).

  • Enemies get stronger the longer you play.

  • Players are given medals based on certain kills (killing monsters that are on fire, triple kill, chainsaw kill, etc).

  • There is a high score counter and score multiplier that rises on every kill. If you stop killing monsters, the multiplier goes down.

PATCH CHANGELOG

HEADLINE FEATURES

  • Endless mode added

BALANCING

  • Paradise Lost: Reduced ammo drop count

  • Toxin Refinery: Reduced ammo drop count

  • Teratek Factory: Slightly reduced ammo drop count

  • Outskirts: Added a wall to stop secret breaking

  • Outskirts: Reduced ammo drop count

  • The Wastes: Raised Vista arena armor more in the air, requires more skill to acquire.

  • The Wastes: Reduced ammo drop count

  • Pressure Point: Reduced ammo drop count

  • Light Bullets now grant 8 bullets on pickup instead of 15

  • Reduced Ion Blaster alt fire charge time from 8 seconds to 5

  • Decreased Ion Blaster ticket usage to 15

  • Ion Blaster max ammo increased from 40 to 45

  • Ion Blaster no longer can fire multiple alt-fires, thus wasting ammo

  • Ion Blaster gives back ammo if player changes weapon before using it

  • Ion Blaster consumes ammo slightly slower on its primary fire mode

  • Boomer shotgun slightly flies you into the air if you are airborne and shoot downwards

  • Chainsaw leg now correctly captures all enemies inside damage radius, making it much more effective

  • Rebalanced health in Jazz fight

  • Reduced the amount of bullets Jazz fires

MAP CHANGES

  • Syn: Fixed acid pool hurting players when they slide along it

  • Syn: Added objective marker to help new players chainsaw slide

  • Syn: Added correct teleport triggers

  • Emergence: EXEC voiceover tweaks

  • Battle Alley: Added wallrun platforms to assist players in where to go

  • Battle Alley: Added more objective markers

  • Open Season: Fixed enemies in intro cinematic not firing on the car

  • Rooftops: Added a Vehicle Recall station to the first tunnel

  • Napalm Blitz: Fixed Maw navigation mesh issues

  • Napalm Blitz: Maw Boss fight, added a checkpoint between phase 2 and 3

  • Napalm Blitz: Can now 100% kills on this level

QOL

  • If on fire, an enemies flinch threshold is greatly reduced

  • Fixed interactives so they only work if you are looking at them

  • Projectiles despawn on cinematics

  • Meatballs show up on telefragger scope

  • Added I-frames after you take damage, reducing the chance of having health reduced by a barrage of bullets

  • If you already have the augment from a Teratek crate, it will be inactive when you load the level

  • 'giveall' console command in console really gives you everything

  • Fixed a lot of Profile selection inconsistencies

  • Cleaned up how First-Person/Third-Person vehicle camera perspectives are handled (in the options menu)

  • 1360x768 resolution added

  • Fixed a bug where Ripper would sometimes get stuck on the ceiling

  • Added a tutorial explaining how the Weapon Wheel works

  • Added a tutorial explaining how Quicksave/Quickload works

  • Difficulty displayed on end screen

  • In no-clip you can hold down shift to speed up

  • You can now kill Security Drones with the chainsaw leg

  • Added option to disable grapple hook crosshair

BUG FIX

  • Crosshair information now displays when using the dot or cross crosshair options

  • Fixed bug where a progress bar would get stuck on the players UI

  • I-frames added after respawn/shop usage

  • Telefragging enemies will no longer break wave progression

  • Fixed Waster error where it would be invisible sometimes when going from Level 2 to Level 1 upgrades

  • Rain now renders on Open Season

  • Teddy no longer spins while he is dead

  • Toxin Refinery: Fixed red key skip

  • Fixed shop screens breaking in secret levels

  • Fixed explosive damage making players float when they're locked in a lift

  • The car UI no longer renders through the car when in third-person

  • Improvements to how grapple target is rendered

  • Fixed water FX switching on and off on lower framerates

  • You will no longer float in the air if you use a shop while jumping

  • Disabled problematic projectiles from being grabbed

AUDIO/VIDEO

  • Anti-Aliasing added to options menu (graphics)

  • Made wood more shiny

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