New Endless Map
To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.
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New Endless map "Syntek"
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Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
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Plasma Gun: Microwave beam has slight increase on its damage chargeup
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Plasma Gun: Increased speed slightly while using the microwave beam
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Twincendiary now does more damage the longer it is fired
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Twincendiary damage slightly increased
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Fixed hands on credits sequence
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Splits can now be staggered
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Splits can now be electrocuted with the Waster alt fire (3x charge only)
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Leapers can now be staggered
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Napalm Blitz, fixed fog volumes for lower graphics quality
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You can now skip the last cinematic in Napalm Blitz
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Fixed Chip respawn bug on Teratek HQ
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Fixed missing geometry in Open Season
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Fixed missing geometry in Terminal Eclipse
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Added a warning to Murder Machine difficulty (are you sure?)
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New loading screen, now works nicely in 4k and on ultra-wide monitors
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Credits sequence bug fixed where it sometimes would not return to the main menu
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Fixed incorrect track name in Endless
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Weapon wheel no longer can be activated while entering cinematics
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Instagibber now saves its supercharge with quicksaves/checkpoints
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Fixed bad Battle Alley geo on platform
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Updated colouring on some parts of the end credits monsters/Johnny
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Fixed credits sometimes not loading into main menu
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You can toggle the main menu hud with Left Shift + X
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Daddy melee damage reduced from 85 to 55
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Blecher no longer insta-kills players with their flamethrower
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RGB sliders for changing the hud tint
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