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New Endless Map

To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.

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  • New Endless map "Syntek"

  • Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster

  • Plasma Gun: Microwave beam has slight increase on its damage chargeup

  • Plasma Gun: Increased speed slightly while using the microwave beam

  • Twincendiary now does more damage the longer it is fired

  • Twincendiary damage slightly increased

  • Fixed hands on credits sequence

  • Splits can now be staggered

  • Splits can now be electrocuted with the Waster alt fire (3x charge only)

  • Leapers can now be staggered

  • Napalm Blitz, fixed fog volumes for lower graphics quality

  • You can now skip the last cinematic in Napalm Blitz

  • Fixed Chip respawn bug on Teratek HQ

  • Fixed missing geometry in Open Season

  • Fixed missing geometry in Terminal Eclipse

  • Added a warning to Murder Machine difficulty (are you sure?)

  • New loading screen, now works nicely in 4k and on ultra-wide monitors

  • Credits sequence bug fixed where it sometimes would not return to the main menu

  • Fixed incorrect track name in Endless

  • Weapon wheel no longer can be activated while entering cinematics

  • Instagibber now saves its supercharge with quicksaves/checkpoints

  • Fixed bad Battle Alley geo on platform

  • Updated colouring on some parts of the end credits monsters/Johnny

  • Fixed credits sometimes not loading into main menu

  • You can toggle the main menu hud with Left Shift + X

  • Daddy melee damage reduced from 85 to 55

  • Blecher no longer insta-kills players with their flamethrower

  • RGB sliders for changing the hud tint

Читать в Steam ↗

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