Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Godsworn unit concept art

We wanted to talk a little bit about some of our concept art process and show some behind-the-scenes artwork.

Before any concepting is done we start with creating a mock-up in engine with primitives and odd props. This allows us to get a general feeling for the unit we are designing and allows us to play test with the units before any actual art is created.

1 / 1 · 100%

After we agree the unit is ready to get an art pass we start making the first sketches on paper. We quickly iterate through a couple of options and then start taking it into the digital format were we line them up next to other concepts. This allows us to make a consistent line-up and improve any overlap in unit read.

1 / 1 · 100%

Close observers will notice some differences between the concepts and revealed in-game versions. Often publicly shown game concept art is reverse-engineered, but we wanted to show you how these things actually evolve through iteration. The most noticeable one is probably among the Baltic units - the weapons of some of the infantry were swapped around after some more play testing and discussion on how the unit reads.

1 / 1 · 100%

Join our official Discord: https://discord.gg/r2qBuBXfVc

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения