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Content Update #1 Is Out Now! - The Invasion of Skalvia!

In this update there is a new challenge map for 1-3 players called Invasion of Skalvia!

Invade the Skalvian lands and destroy all 3 shrines. The more you conquer, the more hostile the tribes become. Meanwhile, forest spirits hide in glades.

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Hmm, I wonder what these strange Spiganas are about…

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And of course, an achievement to come with it.

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Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.

Features:

  • New achievement for completing Invasion of Skalvia on insane difficulty.

  • New glyph: Conviction, allows you to up the amount of worker slots on a gathering building by 1.

  • New glyph: Naave Spigana, replaces the common Spigana unit with a Naave Spigana which applies the death-touched status effect on attack.

  • New glyph: Monk’s Brew, +25 health for all non-hero units.

  • You can now see allied glyphs in the top bar UI next to the hero icons. This should also make it clearer when a hero picks up a campaign glyph meant for the other hero. Who knew the glyph just disappearing is not a great player experience?!

  • Added flip direction tooltip to wall placement (TAB key).

  • Unit Defensive stance has new and improved behavior (other stances are a work in progress).

  • Added another invite button in the campaign interface to make the co-op possibility more obvious.

  • Skybull tail has been given physics. It now goes flip-flop.

Campaign:

  • Journey from Dausos knight waves have been made easier on normal and easy difficulty.

Balance:

  • Spigana now has a minimum range to her attack.

  • Spigana damage reduced from 18 to 14.

  • Skybull construction time upped from 15 to 60 seconds.

  • Skybull cost changed from 500 faith to 450 faith and 50 wealth.

  • Skybull speed reduced from 8 to 7.

  • Skybull damage reduced from 30 to 25.

  • Skybull upgrade cost reduced from 500 to 250 wealth.

  • Footman rebalanced to have 90 food and 80 wealth cost to better balance the resource options.

  • Solar Starhold now has the same construction time as the Lunar one (240).

  • Reduced magic resistance of golden trees from 50 to 18.

  • Amber Tear cost reduced from 200 faith to 180.

  • Tracker humanoid defense type has been removed (it made it take too much damage).

  • Tracker gains shielded defense type on Pounce upgrade.

  • Rebuke damage type now matches description.

  • Leshi damage reduction and area reduction against units but gains blunt damage type.

  • -Solar Stardaughter Sweep and Fire Flight damage reduction.

  • Lunar Stardaughter Repel and base attack damage reduction.

  • Catapult damage reduction.

  • Witch health increased from 150 to 180.

  • Pukis cost has been decreased from 60 to 40 wealth and faith cost has been increased from 125 to 140.

  • Construction time of Pearlgate of Heaven has been lowered.

Fixes:

  • Catapult upgrade now has an interactable icon (for manual targeting).

  • Evening Song (from cheats) no longer uses pooling to prevent error.

  • Sunbringer’s Passage no longer causes FoW bugs.

  • Fire and Brimstone can no longer be bypassed by targeting manually by clicking.

  • Skybull now correctly applies the freeze effect.

  • Input block near top hero icon area fixed.

  • Amber Ward is no longer repairable.

  • Ranged units movement issue where they would stutter move has been fixed.

  • Pukis’ Gift no longer gives double wealth.

  • On low frame rate the FoW updater for the player tries to update more often to compensate.

  • Michael’s small icon in Custom Game now reflects his correct symbol.

  • The descriptions for status effects have been greatly improved.

If you would like to find some people to play this new map with in co-op or talk to the developers, join the official Discord: https://discord.gg/r2qBuBXfVc

Читать в Steam ↗

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