SpiderHeck demo patch 0.71 is live
Hi everyone,
I’ve just rolled out an update for the SpiderHeck demo to address a few quality of life changes, improve balancing and add localization.
Thank you to everyone who provided feedback!
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The demo has been localized into 10 more languages (French, German, Italian, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese (Brazil)
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Changed colors of certain effects to help visibility.
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Rebalanced weapon variety in both Survival and Waves.
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Empty weapons now disintegrate instantly.
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First map in Versus and Survival is now randomized from a preset selection of "easier" maps.
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Mines now better show if they are armed or activated.
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Improvements to Roller enemy collisions... hopefully they will get stuck less? Maybe? Finally?
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Reduced cooldown for both jumping and using the web.
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Reduced effects of "Power Web" and "Strong Legs" modifiers to make them easier to control.
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Overall reduced camera shake by about 20%.
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Remote Play Together easier to access through the pause menu in the lobby.
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Controllers can now use dpad for movement.
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Railvolvers are no longer cool thus they don't get affected by "Cool Explosions" modifier.
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Basic particle blade made slightly longer.
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Purple Rollers now show if their "legs" have been damaged.
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Explosion effects last 25% shorter amount of time.
Once again thank you to everyone who got in touch.
-Neverjam
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