Update v0.4
We put a heavy focus on balance in this update, with a side of QoL and bug fixes. We're looking forward to your feedback!
Patch Notes v0.4
Features
- Holding Shift while allocating stat points now adds up to 10
General Changes
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General difficulty/balance changes
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Added enrage functionality to bosses and some other enemies which makes them immune to movement impairing effects while active. Enrage is triggered by being hit too many movement impairing effects.
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Changed main menu screen UI
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Level 30 characters now have no item level restrictions
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Menu buttons (Skill tree, inventory, skill select) are now not disabled when in other menus
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Dodge now has a cap of 50%
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Beneficial auras can no longer stack
Skill Changes
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Immortal Night now doesn't cause reduced damage
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Changed Fever to 50% of mana costs are now paid in health instead of 100%
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Changed Lich Lord to remove AP cost of summoning skills
Bug Fixes
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Fixed various multiplayer connectivity issues
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Fixed issue where you had to move away then come back after exiting a shop to re-open it
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Fixed issue that could cause black screen when entering a battle
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Fixed skills that were broken (Sleight of Hand, Dark Ritual, Static Field)
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Fixed issue where you can activate an event multiple times if you click fast enough
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Fixed issue where some tooltips wouldn't display correctly
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Fixed issue where the attack animation was incorrect when wielding a pistol and shield
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Fixed issue where the client would sometimes not look at an ore vein when mining
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Fixed issue with the character not holding a pickaxe correctly
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Fixed issue where multiple players could activate a party wide event at the same time
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Fixed an issue that caused dead enemies to remain alive
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Fixed some issues with dragging skills onto the skillbar
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Fixed issue where sometimes tooltips wouldn't hide correctly
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Fixed issue where you didn't need skills from previous tiers to unlock higher tiers
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Fixed issue where you couldn't unequip items that are too high level for you to equip
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Fixed issue that sometimes caused story quest progress to not be saved
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Fixed issue where AI couldn't get past level 38
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Fixed issue where only Copper ore nodes would spawn
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Fixed issue where elemental shields would proc when they shouldn't
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Fixed issue with not being able to see your 12th character
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Fixed some issues with dragon animations
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Fixed issues where certain statuses that shouldn't stack actually stacked
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