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Update v0.4

We put a heavy focus on balance in this update, with a side of QoL and bug fixes. We're looking forward to your feedback!

Patch Notes v0.4

Features

  • Holding Shift while allocating stat points now adds up to 10

General Changes

  • General difficulty/balance changes

  • Added enrage functionality to bosses and some other enemies which makes them immune to movement impairing effects while active. Enrage is triggered by being hit too many movement impairing effects.

  • Changed main menu screen UI

  • Level 30 characters now have no item level restrictions

  • Menu buttons (Skill tree, inventory, skill select) are now not disabled when in other menus

  • Dodge now has a cap of 50%

  • Beneficial auras can no longer stack

Skill Changes

  • Immortal Night now doesn't cause reduced damage

  • Changed Fever to 50% of mana costs are now paid in health instead of 100%

  • Changed Lich Lord to remove AP cost of summoning skills

Bug Fixes

  • Fixed various multiplayer connectivity issues

  • Fixed issue where you had to move away then come back after exiting a shop to re-open it

  • Fixed issue that could cause black screen when entering a battle

  • Fixed skills that were broken (Sleight of Hand, Dark Ritual, Static Field)

  • Fixed issue where you can activate an event multiple times if you click fast enough

  • Fixed issue where some tooltips wouldn't display correctly

  • Fixed issue where the attack animation was incorrect when wielding a pistol and shield

  • Fixed issue where the client would sometimes not look at an ore vein when mining

  • Fixed issue with the character not holding a pickaxe correctly

  • Fixed issue where multiple players could activate a party wide event at the same time

  • Fixed an issue that caused dead enemies to remain alive

  • Fixed some issues with dragging skills onto the skillbar

  • Fixed issue where sometimes tooltips wouldn't hide correctly

  • Fixed issue where you didn't need skills from previous tiers to unlock higher tiers

  • Fixed issue where you couldn't unequip items that are too high level for you to equip

  • Fixed issue that sometimes caused story quest progress to not be saved

  • Fixed issue where AI couldn't get past level 38

  • Fixed issue where only Copper ore nodes would spawn

  • Fixed issue where elemental shields would proc when they shouldn't

  • Fixed issue with not being able to see your 12th character

  • Fixed some issues with dragon animations

  • Fixed issues where certain statuses that shouldn't stack actually stacked

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