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Update v0.10

Update v0.10 Patch Notes

Features

  • Exploration choice branching system

  • You can now send gold to other characters

  • Added 2 more tiers of healing/mana potions

  • Hotkeys to set skill bar index (F1 thru F5)

General Changes

  • Added new models for copper, iron, gold, mithril ore veins.

  • Added 4 new ore/crystal veins.

  • Slight changes to the mining mini game difficulty.

  • Hunting rifle no longer gives any stats. Now applies 2 stacks of bleeding with attacks using weapon. Increased damage.

  • Gold amounts have been reduced drastically.

  • Commodities have their sell price reduced in half.

  • Reworded descriptions on level 2 passive skills to be more clear that they stack with level 1.

  • Lowered the level requirement of quest 2 & 3 to level 3,6 respectively.

Skill Changes

  • Furious George now increases the value of armor by 1% per Might

  • Diamond Ice now increases the value of armor by 1% per Intelligence

  • Fuel for the Flames I: Amount of mana cost increased has been decreased from 15% to 10%

  • Fuel for the Flames II: Amount of mana cost increased has been decreased from 25% to 20%

  • Soul Link now cannot be dispelled

Bug Fixes

  • Fixed issue where large amount of status stacks would cause performance issues

  • Fixed Thunderstone Staff tooltip

  • Fixed issue where 'Waiting For Players' would sometimes show after skipping cutscene

  • Fixed an issue that may have caused dialogue to not show in opening cutscene

  • Fixed issue where you could sometimes open a map prior to your spawn position being set

  • Fixed issue that sometimes caused players to load into quests/battle invisible

  • Fixed issue where Thunder Struck would target dead enemies

  • Fixed issue with shops being able to sell level 0 items

  • Fixed some issues that could cause the player not to be able to end turn correctly

  • Fixed issue where Knight's Full Plate wasn't properly adding to resists

  • Fixed issue where you would get the incorrect amount of ore at ore veins

  • -Fixed issue that caused The Dusk King to summon 5 skeletons on ally death instead of just 1

  • -Fixed issue where the last enemy defeated in a battle could spawn a pickup

  • -Fixed issue where you could use Steal Status to steal battle shrine effects

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