Update 14: Difficulties, Act Based Quest System, New Shops and New Towns
Difficulties, Act Based Quest System, New Shops and New Towns
We're excited to introduce a whole new progression system, including 3 new towns, 4 acts, and a brand new difficulty setting. We hope you enjoy these features as you adventure through the Stolen Realm!
General Changes
-
Difficulty is now set on the party select screen instead of choosing on the quest select menu
-
Changed quest progression system to be Act based
-
Ranged weapons are now more common in Armorys
-
Summons are nerfed early game and buffed late game
Features
-
Item stash
-
Added new merchant: Gambler
-
Added new merchant: Transmog
-
Characters now ordered by last time played
Bug Fixes
-
Fixed issue where Fencer's Finesse II would grant 5% instead of 8% dodge chance
-
Fixed issue where casting Shield of Light or Shield of Retribution on a target that already has it would remove it from them
Skill Changes
-
Fracture duration increased from 1 turn to 2 turns.
-
Purge mana steal increased by 50%.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.