Update v0.22.14 - Endless Mode, Balance and More!
Thanks so much for being patient with us as we prepare for our 1.0 release in the near future! We hope you enjoy this update!
This update for Mac is not yet available but should be very soon. Mac now available!
Features
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Campaign quests now remain available after unlocking end game content (Endless Mode)
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Bosses defeated in Endless Mode now drop twice as much loot
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Many performance optimizations
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Improved support for local co-op
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Improved controller support
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Added 4 additional skin color options
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New skill icons
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New Boss: Nagomahu
General
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Boss health and damage reduced by 10% globally in both Campaign and Roguelike Modes
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Boss health further reduced for the following difficulty settings: Adventurer -20%, Classic: -15%, Veteran: -10%
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Reduced enemy health in Roguelike Mode globally by an additional 15%
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Enemies no longer Enrage, but instead they have Control Resistance which gives a chance to resist control effects.
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Bosses no longer are immune when a phase change is triggered
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End game content (Endless Mode) now has its own normalized difficulty setting and is unaffected by the difficulty controls
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Blood Mask Boss no longer summons Primed Fire Barrels but instead summons a stronger second wave of enemies
Skill Changes
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Ice Wall: You can now summon Ice Wall on 4 hexes and that don’t need to be connected. Also they now are able to be attacked and attackers take cold damage.
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Various summon fortunes have been changed to have a 5 turn cooldown instead of only being able to use once per battle
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You can now use Purify, Cauterize, and JJ's Miracle Cure All when Disabled
Bug Fixes
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Fixed issue with some UI not being translated into different languages
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Fixed issue where canceling out a tutorial in character creation would also try to exit you out of character creation
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Fixed issue with being able to use hotkeys during keybind user polling
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Fixed issue where if you dash onto a battle drop you wouldn’t pick it up right away
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Fixed issue where Dashing Strikes was hitting 5 times instead of 4
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Fixed issue where it was possible to not get hard fight rewards in the next room in Roguelike Mode
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Fixed issue with Excalibur not working correctly
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Fixed issue where if you spawn in a shine you wouldn't get the status
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