Stolen Realm 1.0 Release
We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.
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Full Campaign Storyline
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Roguelike Mode
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36 New Skills in the Nature Tree
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35 New Skills in the Monk Tree
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3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)
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Hardcore Mode
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Infinite End Game Progression
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Exploding Barrels
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Crafting Modifiers
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Phased Boss Mechanics
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Enemy Mods
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And so much more
Patch Notes v1.0
Features
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Nature Skill Tree
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Main Storyline
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Added 5 new Ranger Skills
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Added Druid preset
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Various new events and new fortunes
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Added a tutorial when you get your first Fortune
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Added 2 more harder difficulties to Roguelike Mode
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Character portraits are now color coded by player
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Improved translations for non-English languages
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Added new loading screen images and tips
General
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The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous
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Increased return cold damage on Blue Dragon Scale
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Fishing is now triggered on one specific hex near the water rather than click on the water itself
Skill Changes
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Ranger summons/and summon passives have been moved to the Nature tree
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Wrath of the Righteous is now a Tier 5 Light tree passive skill
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Poison and Bleeding now use all damage multipliers
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Changed Impaling Shot to Force Shot
Bug Fixes
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Fixed issue that cause the event window to remain if you exited to main menu during an event
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Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
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Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
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Fixed various typos on skill tooltips
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Fixed issue where Shield Mastery wouldn't effect all stats on the shield
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Fixed issue where you could fish infinitely if you return to main menu then continue
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Fixed various issues for clients joining a game in progress
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Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
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Fixed issue with Ball Lightning tooltip information
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Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
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Fixed issue where auras visuals would grow when the player model grows
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Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
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Fixed issue where multiple characters could spawn on the same hex when entering a quest
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Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
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Fixed various issues with joining a game mid progress
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Fixed issue where you couldn't join a hardcore battle in progress as a client
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Fixed various lockups caused by mashing buttons during a loading screen
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Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
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Fixed issue where you could access the skill bar controls while a UI window is active
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Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
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Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
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Fixed issue where the connection name would overlap the character image on character tiles
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Fixed various issues with multiplayer connectivity
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Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active
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Fixed issue where Shatter wouldn't apply chilled
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Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter
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Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together
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Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action
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Fixed issue with Dragon animations not working correctly
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Fixed issue where the turn text in battle wouldn't go away if you exit to main menu
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Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game
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Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad
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Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling
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Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles
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Fixed issue where some hexes would be unusable in battle when it looks like they should be
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Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution
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Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill
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Fixed issue where skills would heal enemies when you have a healing weapon equipped
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Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start
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Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions
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Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option
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Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character
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Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch
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Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start
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Fixed various issues with the video settings in the Options menu not working correctly
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Fixed issue where the client didn't get some item bonuses that were based on their character stats
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Fixed issue with Shadow Walk not working for clients
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Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress
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Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first
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Fixed issue where the last person wouldn't see event results in certain events
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Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active
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