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Stolen Realm 1.0 Release

1 / 1 · 100%

We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.

  • Full Campaign Storyline

  • Roguelike Mode

  • 36 New Skills in the Nature Tree

  • 35 New Skills in the Monk Tree

  • 3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)

  • Hardcore Mode

  • Infinite End Game Progression

  • Exploding Barrels

  • Crafting Modifiers

  • Phased Boss Mechanics

  • Enemy Mods

  • And so much more

1 / 1 · 100%

Patch Notes v1.0

Features

  • Nature Skill Tree

  • Main Storyline

  • Added 5 new Ranger Skills

  • Added Druid preset

  • Various new events and new fortunes

  • Added a tutorial when you get your first Fortune

  • Added 2 more harder difficulties to Roguelike Mode

  • Character portraits are now color coded by player

  • Improved translations for non-English languages

  • Added new loading screen images and tips

General

  • The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous

  • Increased return cold damage on Blue Dragon Scale

  • Fishing is now triggered on one specific hex near the water rather than click on the water itself

Skill Changes

  • Ranger summons/and summon passives have been moved to the Nature tree

  • Wrath of the Righteous is now a Tier 5 Light tree passive skill

  • Poison and Bleeding now use all damage multipliers

  • Changed Impaling Shot to Force Shot

Bug Fixes

  • Fixed issue that cause the event window to remain if you exited to main menu during an event

  • Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle

  • Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu

  • Fixed various typos on skill tooltips

  • Fixed issue where Shield Mastery wouldn't effect all stats on the shield

  • Fixed issue where you could fish infinitely if you return to main menu then continue

  • Fixed various issues for clients joining a game in progress

  • Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics

  • Fixed issue with Ball Lightning tooltip information

  • Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute

  • Fixed issue where auras visuals would grow when the player model grows

  • Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu

  • Fixed issue where multiple characters could spawn on the same hex when entering a quest

  • Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town

  • Fixed various issues with joining a game mid progress

  • Fixed issue where you couldn't join a hardcore battle in progress as a client

  • Fixed various lockups caused by mashing buttons during a loading screen

  • Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode

  • Fixed issue where you could access the skill bar controls while a UI window is active

  • Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu

  • Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad

  • Fixed issue where the connection name would overlap the character image on character tiles

  • Fixed various issues with multiplayer connectivity

  • Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active

  • Fixed issue where Shatter wouldn't apply chilled

  • Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter

  • Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together

  • Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action

  • Fixed issue with Dragon animations not working correctly

  • Fixed issue where the turn text in battle wouldn't go away if you exit to main menu

  • Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game

  • Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad

  • Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling

  • Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles

  • Fixed issue where some hexes would be unusable in battle when it looks like they should be

  • Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution

  • Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill

  • Fixed issue where skills would heal enemies when you have a healing weapon equipped

  • Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start

  • Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions

  • Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option

  • Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character

  • Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch

  • Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start

  • Fixed various issues with the video settings in the Options menu not working correctly

  • Fixed issue where the client didn't get some item bonuses that were based on their character stats

  • Fixed issue with Shadow Walk not working for clients

  • Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress

  • Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first

  • Fixed issue where the last person wouldn't see event results in certain events

  • Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active

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