Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Fata Deum | Patch 0.1.4 | Enhanced Divine Power | Out Now

1 / 1 · 100%

Patch 0.1.4 is live!

First of all, THANK YOU for all the good feeback that we received on the beta branch it means a lot to us! We’re excited to roll out these changes now for everyone. This update is a first glimpse at the direction we want Fata Deum to take during Early Access – faster, freer, and more divine. Everything here is based directly on your feedback – thank you for helping us shape the game!

📢Main goals of this update:

  • Unleash divine power: We’re removing restrictions to give players more freedom and a stronger “god” feel. This includes the multi-grab allowing you to migrate mortals to other cities, pick up bigger piles of resources (while just holding left mouse) and improved/increased throwing physics to come with more punch!
1 / 1 · 100%
  • End the night’s limitations: You decide what and when to do – gods don’t rest when the sun goes down. All actions that are available during the day are now also available at night.
1 / 1 · 100%
  • Reduce micro management: Quicker and more powerful multicast improving cast time and power of effect
1 / 1 · 100%
  • Quicker Building times: a new building won't wait for the next day to be build anymore allowing the player to have quicker impact and less forced micro-management.

  • Fairer AI: we decreased the "last hit" power of AI gods that received additional mana when having 0 followers as a "hail mary" which felt unfair to players

  • Improve Stability and Performance: we focused a lot on stability and performance improvements over the last week to make Fata deum more stable and improve the player experience - there is more to come soon though!

Patchnotes 0.1.4:

  • reduced "last hit power" of AI (AI gets some extra mana when having 0 follower for a final push),

  • bug fix where settlements under free will always switch to exhausting workload,

  • mortals are now assigned to a building when dropped in the building area / circle no need to select the building directly anymore,

  • working mortals stay most of the time now at their work place and have less breaks = easier to find and bless them,

  • free the night: all actions possible at daytime are now possible at night too, you can also pause and speed-up time during the night (but still possible to skip of course),

  • migration via drag and drop: migration from one settlement to another can now easily be done via multi-drag/collect and drop: just place them at the main building of another settlement,

  • two mortals directly start constructing a new building when built during the day,

  • increased population limit per settlement,

  • updated tutorials for migration, night time handling and speedup and pausing time,

  • speedy collect / drag and drop: just hold the left mouse button while collecting,

  • increased amount of resources and mortals players can collect

  • general speed up of all imp hand interactions,

  • more power / speed on physics while throwing

  • decreased AI difficulty

  • reduced cast bolt effect as becoming to large on higher levels

  • Grabbed objects do not disappear in the night and are are saved and still grabbed after loading a savegame

  • Improved performance and stability

  • improved damage logic for godly fist: no more extra damage when directly hitting the ground

  • removed doubled power entries in tooltip when leveling up

These are just the first steps toward the Fata Deum we envision. Please keep sharing your feedback – it’s shaping the future of the game!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения