Patch 1.1.3
Hey all, it's been a while, I hope you're well!
We have been preparing a fun update for December, and thought it best to put out a patch now to fix some bugs and make some meaningful changes to the camera system.
I'm still open to making further changes to the camera if needed, but I think we have nailed it now.
~ Julian
~** Camera Changes:**
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Inverted the default camera tilt, as it was the opposite of what most people are used to (you can still invert it back in the game settings)
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Added smooth-scrolling to camera zoom so it's not bound by only 3 zoom levels
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Changed the smoothing settings and sensitivity levels for the camera
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Added new sliders in settings to adjust camera sensitivity and zoom sensitivity
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The camera now adjusts when you tilt to look at the horizon, making it easier to see into the distance while moving around.
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Slightly altered the FOV of the camera
~** Bug Fixes and Changes:**
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Fixed interact objects such as beds, chests, campfires, etc, becoming locked and not clickable
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Fixed an exploit where holding down the attack input after starting the press during the crit window of a tool would result in all subsequent attacks being crits
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Optimised enemy loading speed to improve frames in the dungeons while lots of enemies are spawning
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Fixed moving farm plots in edit mode not working correctly
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Several changes to help prevent cases where character data can become corrupt
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Added distant black fog in the caves
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Fixed the Cane Torch not properly fading away in buildings
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