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Patch 1.9.4 (Deep Pond, Trader arrival)

Greetings, Viceroys!

We've just released a modest patch targeting issues that you've reported since the Brineworks Update (1.9) release. As always, we’re incredibly grateful for all the feedback, reports, and suggestions we’ve received. Thank you!

Important: one particular fix may cause a Loading Error for a very limited number of players who encountered a specific scenario in their game. Such an ongoing settlement will be closed, and the game will prompt you to start a new settlement in its place. Please find more information below.

Balance

  • Adjusted trader arrival times to better match the balance from version 1.8 (before the introduction of the additional Dim Square upgrade).

  • Removed Leather from Stone nodes spawned by the Petrified Necropolis modifier and increased the chance of Meat appearing as a secondary resource.

UX/UI

  • Cyst spawning effects now display values broken down by difficulty when viewed from the world map (for example, in the case of the Blight-Ridden Viceroy world event).

Bug fixes

  • Fixed a rare bug that prevented the Deep Pond from spawning after completing the Lurker glade Event.

  • Fixed a bug that caused Basalt Trees in the Rocky Ravine to not drop Coal.

  • Fixed a bug that caused the ruined Lumbermill to spawn with an incorrect rotation.

    • If you had a ruined Lumbermill in your settlement when this hotfix went live, you might experience a Loading Error. If that happens, your ongoing settlement may be invalidated, and you'll be able to start a new one in its place. If completing this settlement was particularly important to you, please message us. You can find more details below.
  • Fixed a bug that caused certain Epic Cornerstones to appear in Legendary Sunken Chests.

  • Fixed a bug that allowed players to complete the Crashed Airship world event even after finishing a settlement past year 9.

  • Fixed a bug that caused the positive “More Resolve from Religion” effect to be incorrectly offered as a penalty in the Cornerstone Forge.

  • Fixed a rare bug that caused a Forsaken Town game to add too much time to the Cycle.

  • Fixed a bug that caused the glade event encyclopedia to open to the "Regular" category by default while displaying "All".

  • Fixed a bug that caused the Blood Price Contract cornerstone to appear twice in the Forsaken Altar.

  • Fixed a bug that prevented event consequences from appearing on the left side of the event panel if they triggered while the UI panel was already open.

  • Fixed a rare bug that caused the wrong building entry to appear when previewing a blueprint in the in-game encyclopedia.

  • Fixed a bug that caused the tooltip trigger area for species stats in the in-game encyclopedia to be too small.

  • Fixed a typo in the Ukrainian localization (Shipwreck glade event).

The current game version is 1.9.4.

We hope you’ll enjoy the game and have a joyful weekend!

May the storm be gentle on you, 

Eremite Games


Potential Loading Error

In a very rare scenario, one of the fixes might invalidate your ongoing settlement to prevent potential issues. The game will prompt you to start a new settlement in its place. When you click the “New Settlement” button, you’ll return to the World Map and continue playing as if the invalidated settlement never existed.

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We sincerely apologize for the inconvenience and appreciate your understanding!

If the closed settlement was very important to you (e.g., you were close to completing a Deed that had eluded you for ages), please message us at contact@eremitegames.com or create a new post in the #bug-reports channel on our Discord. Please include a zip of your entire game saves folder, located at:

[c]%userprofile%\appdata\locallow\Eremite Games[/c]

We’ll manually correct the save file for you ♥

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