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Patch 1.4.16 (Strider Port blueprints, production building UI)

Greetings, Viceroys!

We’ve just released a new patch with a fresh set of improvements and fixes based on your feedback. We hope it goes without saying, but your support and input mean the world to us. Thank you!

Changelog

  • Changed the way building numbers are displayed in the Strider Port in the Coastal Grove.

    • The numbers in each category now start at 0.

    • The maximum number of buildings in each category now only takes into account buildings that can be acquired (instead of listing essential buildings as 'already acquired').

  • Orders to upgrade mines now work retroactively.

  • Fixed a bug that was causing the blueprints from Strider Port to be drawn incorrectly, without taking into account some effects such as Barren Lands.

  • Fixed a bug where the production building UI would sometimes freeze after a worker removed a non-existent good from the internal storage.

  • Fixed a bug where loading a very old Queen's Hand Trial save would sometimes result in an endless loading screen.

  • Fixed a bug where the Holy Guild House would not count towards orders that require having a Guild House in the settlement.

  • Fixed a bug where the Strider Port UI would stop responding to input when all blueprints in a category had been acquired.

  • Fixed a bug where the Strider Port was incorrectly counting buildings.

  • Fixed a bug where Fishers were incorrectly counted as Gatherers for the Gathering Knowledge biome effect in the Marshlands.

  • Fixed a bug where Strider Molt nodes would sometimes spawn on top of Fertile Soil.

  • Fixed a bug where ore would sometimes spawn under rainwater geysers.

  • Fixed a bug where the camera would move on its own in the World Map view when the cursor was placed on the deed tracking HUD.

  • Fixed a bug where the progress counter for the Taking the Bait Deed did not update correctly during a game.

  • Fixed a bug where the hitboxes on the "i" icons in the Training Expedition UI were off.

  • Fixed a bug where species with two matching specializations in one building would show the wrong worker slot effect.

  • Fixed a bug where dead villagers would have a "missing key" status.

  • Fixed a bug where the fishing entry in the in-game encyclopedia had a glitched screenshot.

  • Fixed a bug where some resource/villager rewards in Orders had incorrectly colored frames.

  • Fixed a bug where automatons and hauling carts would have an incorrect description after being selected.

  • Fixed a few typos in the Polish version of the game.

  • Fixed a typo in the Metalurgic Experts description in Russian. The current game version is 1.4.16.

We hope the new changes will make the experience more enjoyable and we wish you a great time with the game!

May the storm be gentle on you, Eremite Games

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