Call to Arms: Panzer Elite - Update V.0.01.07
Update V.0.01.07
General fixes / Changes:
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Tiger netting textures have been updated
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Added Coming Soon Placeholders
- "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."
** Tank Sights:**
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Added Historically Accurate Scopes:
- "Every tank, both US and German, now feature their own historical scope in first-person view"
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First Person Camera View
- "Internal view has been adjusted to its historically accurate position"
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Adjusted Magnification Levels
- "Tank sight magnification levels have been adjusted to realistic levels"
- “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”
**
Balancing: **
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All projectile penetration values have been adjusted to be more realistic.
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"This should stop long, unrealistic battles and help the player to properly damage components" - "We will continue to make adjustments to the penetration system after reviewing current changes."
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The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values
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StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish.
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You are no longer able to move while repairs are taking place.
**
Game Menus: **
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Game Progress Block Warning:
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“The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file”
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Main menu buttons adjusted to make it easier to navigate
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Co-op Invite button should now be easier to locate & use
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Welcome message adjustments
- “The welcome message will no longer open 2 web pages”
- “Hotkeys have been adjusted”
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Copy Coordinates Button
- “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.”
**
Skirmish: **
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Destroying enemies in skirmishes now awards more points
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Enemy AI units should now properly leave their spawn area on Mortain
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Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side
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Lobbies created with a different build version are automatically filtered out in the server browser
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Camera should no longer teleport under the tank on match end
Missions:
- Replay Mission Button:
- "After completing a mission, a button is available to replay the same mission"
**Panzer Lehr: **
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Player will now receive their new unit even if the resupply objective is completed ahead of time
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Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings
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Trucks now leave the church plaza more easily when evacuating
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The resupply objective marker now appears as intended above the resupply station
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The hint to use the order menu now appears as intended when the new unit has been added
** Mortain: **
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Spotted enemies and allied units will now display their outline correctly
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The objective name “capture the train station” has been renamed to make the progression clearer
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Objective Markers Disappear Properly:
- "After completing an objective, markers should now disappear more reliably"
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Highlight Remaining Enemies
- "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier"
**Stützpunkt la Hague: **
- The German flaks won't be occupied by US soldiers anymore
** Höhe 285: **
- Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly
**
Tank Collision: **
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Changed the way collisions between tanks are simulated, they should get stuck in each other less often now
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Gun barrels are not able to push other tanks anymore
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Barrels of destroyed tanks won't collide anymore
**
HUD: **
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Fuel Tank component will now highlight yellow when damaged.
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The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly
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The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives
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Ammo type names: the type names of the different ammunitions have been added to the HUD
**
Hangar: **
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Added more variations for crew skins
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Each mission now shows a list of “recommended” tanks
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Mission selection now shows new missions that are coming soon
**
AI Platoon Control: **
- Order Menu: “hold” and “follow” should now work more consistently when managing your platoon
**
Pathing: **
- Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.
**
Settings: **
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Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons
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The audio device should now default to the system default unless changed
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Added "Ammo Name" and "Ammo Type" options to toggle visibility
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Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance
**
Sound: **
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Default master volume level reduced to 50%
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Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers
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Hangar sound effects won't carry over to the intro cinematics anymore
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Spectating players and players in the end-mission screen can now hear all crew messages
**
Crash Fixes **
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Fixed a crash that occurred when trying to view the profile of a player
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Various small crash fixes
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