MISSION EDITOR MODE AVAILABLE NOW - UPDATE 1.5.0
Greetings Pharaohs,
Today, we’re glad to announce that the Mission Editor mode is now available with the latest update for Pharaoh: A New Era. Starting today, you can play the Mission Editor mode and start your kingdom from scratch to rule it in your own way.
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Disclaimer regarding map names when playing in Mission Editor mode:
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A note on map names in the new Mission Editor Mode - all of your custom maps will be shown under the "My Maps" tab in-game.
You may create additional tabs to organize your custom maps in-game by creating folders via Windows File Explorer (C:>Users>[My Windows User Name]>AppData>LocalLow>Triskell Interactive>Pharaoh>[Steam ID number]>My Maps).
However, please note that if you create two folders A and B, but each of them contains a map called "MyMap1" then you will have two maps with the same name "MyMap1" under the "My Maps" tab in-game, which may lead to confusion.
We strongly encourage you to assign unique names to your custom maps to avoid confusion in the "My Maps" tab.
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Changelog - 1.5.0
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Various fixes:
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Fixed merchants' import/export cap
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Fixed housing losing service access upon save
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Fixed hidden recurring events not being rescheduled properly
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Fixed next-date preparation of recurring events
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Fixed next-date computation of recurring events
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Fixed Kingdom invasions sometimes not being processed
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Fixed Kingdom Rating rising not canceling Kingdom Invasions
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Fixed post-victory and post-defeat events on invasion events
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Fixed post load of returning armies after a troop request event
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Fixed River of blood & Hailstorm events duration
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Prevent Toad Plague to hit empty housing
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Fixed displayed reason for events sometimes not making sense
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Fixed triggering of events during the first two months of a map
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Fixed upper bound of year range for events
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Prevent Hunter from changing state while on a ferry
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Prevent blocker between Esc. menu and notifications
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Fixed display of Leopard skins while moved by a carrier
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Fixed Recruiter sometimes stops working altogether
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Fixed on battle ending
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Fixed Interest on debt being 12 times higher than it should be
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Properly removed destroyed migrants from the incoming list in houses
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Fixed walkers taking a longer way instead of using the closest ferry
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Allow gatherers to use the ferry to reach reeds
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Allow performers to use the ferry to reach performance venues
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Fixed stage election for performers
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Fixed Fire marshalls disappearing after the first fire extinguished
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Fixed spam of alerts when a thief meets a gold carrier
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Fixed voiceover for the Priest of Ptah in French and English
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Fixed Fire Risk Overlay
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Fixed Palace Tooltip about unemployment (in some cases)
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Fixed roads on floodplain not being usable again after a flood
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Prevent construction while holding the building picker key
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Fixed house assets variations for levels 11 & 12
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Storage buildings now properly apply their maximum carrier-allowed value
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Prevent a memory leak on defense system calculation algorithm
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Neutral desirability tiles in the Desirability Overlay are now transparent
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Added new loading tips
Level Design:
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Dunqul Oasis: Towers are now available
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Dakhla Oasis: Jewelers are now available
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Empire: Trade Route to Waset now properly reopens when the troop request event is a success
Pharaoh: A New Era is 30% off for a limited time only: https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
Follow us on Twitter: https://twitter.com/Triskell_Int https://twitter.comDotemu http://www.facebook.com/PharaohNewEra
Follow Louis Godart on Twitter: https://twitter.com/louisgodart
👾Catch us on Discord: https://discord.gg/pharaohnewera
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