Patch Note #3:Adjusted skills and enemies, fixed bugs and added functions
Hey everyone!
Today we released a patch 7388P1, with the follow updates:
Skills, operations and interaction
- All attack moves have been accelerated to a certain extent
- Electric Hook Adjustment: Reduced forward and backward swing time
- Electric Hook Adjustment: Jumping, dash and melee attack actions can now interrupt the hook retract time -Electric Hook Adjustment: launching a hook in the air now needs to wait for the melee attack action to complete before releasing
- Electric Hook Adjustment: Fixed the bug where the electric hook could launch through a narrow gate
- Electric Hook Adjustment: Direction of the hook towing point made more obvious
- Bullets bounced back by the player will now bounce straight back to the launch point with added speed
- Dash Adjustment: In between hook actions and attack actions, Dash will be performed towards the current input direction
- Optimized the level difficulties of Sanhe Ruins and Subway Tunnel
- Countdown visual effect of the timing pile is now more accurate on reflecting the next current turn-on time
Levels
- Optimized the level difficulties of Sanhe Ruins and Subway Tunnel
- Adjusted unreasonable level design reported throughout the game
- Fixed the issue where a moving box in Sanhe ruins resets itself after re-loading game progress
- Fixed an issue that could cause achievement to be unlocked in advance
- Fixed an issue that may cause a stuck in the North Station
Enemies
- Adjusted difficulties for Boss Wang Ping
- Reduced damage frame of stone pillars
- Wang Ping's ground sprint will now deal damage to the player
- Wang Ping's moves now with a reduced backswing
- Increased Wang Ping's health point
- Adjusted difficulties for Coolie (The enemy character with a big stick lol)
- Increased movement speed
- Increased attack damage
- Increased the initiative of its attack
- Moves now with a reduced backswing
- Slime with damage is now more visible
Bugs fixed
- Fixed issue that could prevent players from launching attacks after landing from a jump
- Fixed issue where a player might cross the terrain when being squeezed
- Fixed an issue where the pressure plate might get the enemies to be stuck on
- Fixed un-proportional zoom ratio when using the map in aiming mode
- Fixed the issue that could cause the program to freeze when sending feedback
- Fixed the total game time display issue: now when the game is off the time will not be counted
- Fixed possible abnormal BGM caused by loading game progress in Sanhe Ruins
- Fixed possible abnormal sound effect when landing from a high jump
- Fixed the unlock bug for achievement 【Flee on Foot】
- Fixed the bug where the bomb placed during the countdown might become invalid after player entering and leaving the room
- Fixed a display error of collectables within a map in North Station
- Fixed an issue where a hanging point could cause the player to teleport elsewhere
- Fixed the issue with the incorrect number displayed of collected objects after reading game progress
- Fixed the problem with some gates in a level not opening after reading game progress
- Fixed text display errors
Add
- Updated some in-game sound effects
- Added controller support based on Steam Input, including PS4, Switch Pro and other Steam Input controllers will be automatically mapped to XBOX controller setting
Happy Gaming and good luck with your adventure!
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