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Dev log #1 & Preview of the Chapter 4 updates in October

Dear HAAKers!

Since we released HAAK on EA 2 weeks ago, we've received many support and feedback from many of you and we sincerely appreciate for this.

We want to thank you for the suggestions and ideas on game design, as well as in-game bugs reported.

Every single piece of feedback have provided us with very useful inspiration and guidance for our future development. Now we have released 3 patches based on the information received since September 16th, the main contents include:

Patch 7176M:

  • to fix issues such as black screen, stutter frames, and unusual audio volume caused by reading configuration files
  • Breakable tiles will reset after saving the game.

Patch 7207EA:

  • Fixed data reading issues when creating a new game when there are multiple games saved
  • Fixed the loading issue when respawning back in Sanhe Ruins
  • Fixed the issue where the power engine in the North Station couldn’t reset after player respawn, if progress not saved
  • Fixed the possible lagging and gravity issues during boss battle with Wang Ping
  • Added feedback prompt on the HUD, which can be disabled in Settings
  • Added feedback report servers to solve the problem with the progress updates in feedback.

And some advices for you:

  1. For players using Nvidia 27.21.14.5148, or players experiencing unexpected game shut-down, please try updating the Graphics Card Driver to the latest version 27.21.14.5206(452.06)
  2. Some controller issues may be caused by abnormal connections. Please try to unplug the controller and reconnect it. If it still can't work, please send a feedback report.
  3. For players who met with data reading issues (most of you may be unable to leave the scene after returning to the Sanhe Ruins back), you can upload the error log through the BUG feedback system and leave your contact information, if you don't mind, so we can repair the data and resend it to you. (Of course, this is a very rare situation)

Patch 7388P1:

Skills, operations and interaction

  • All attack moves have been accelerated to a certain extent
  • Electric Hook Adjustment: Reduced forward and backward swing time
  • Electric Hook Adjustment: Jumping, dash and melee attack actions can now interrupt the hook retract time -Electric Hook Adjustment: launching a hook in the air now needs to wait for the melee attack action to complete before releasing
  • Electric Hook Adjustment: Fixed the bug where the electric hook could launch through a narrow gate
  • Electric Hook Adjustment: Direction of the hook towing point made more obvious
  • Bullets bounced back by the player will now bounce straight back to the launch point with added speed
  • Dash Adjustment: In between hook actions and attack actions, Dash will be performed towards the current input direction
  • Optimized the level difficulties of Sanhe Ruins and Subway Tunnel
  • Countdown visual effect of the timing pile is now more accurate on reflecting the next current turn-on time

Levels

  • Optimized the level difficulties of Sanhe Ruins and Subway Tunnel
  • Adjusted unreasonable level design reported throughout the game
  • Fixed the issue where a moving box in Sanhe ruins resets itself after re-loading game progress
  • Fixed an issue that could cause achievement to be unlocked in advance
  • Fixed an issue that may cause a stuck in the North Station

Enemies

  • Adjusted difficulties for Boss Wang Ping
  • Reduced damage frame of stone pillars
  • Wang Ping's ground sprint will now deal damage to the player
  • Wang Ping's moves now with a reduced backswing
  • Increased Wang Ping's health point
  • Adjusted difficulties for Coolie (The enemy character with a big stick lol)
  • Increased movement speed
  • Increased attack damage
  • Increased the initiative of its attack
  • Moves now with a reduced backswing
  • Slime with damage is now more visible

Bugs fixed

  • Fixed issue that could prevent players from launching attacks after landing from a jump
  • Fixed issue where a player might cross the terrain when being squeezed
  • Fixed an issue where the pressure plate might get the enemies to be stuck on
  • Fixed un-proportional zoom ratio when using the map in aiming mode
  • Fixed the issue that could cause the program to freeze when sending feedback
  • Fixed the total game time display issue: now when the game is off the time will not be counted
  • Fixed possible abnormal BGM caused by loading game progress in Sanhe Ruins
  • Fixed possible abnormal sound effect when landing from a high jump
  • Fixed the unlock bug for achievement 【Flee on Foot】
  • Fixed the bug where the bomb placed during the countdown might become invalid after player entering and leaving the room
  • Fixed a display error of collectables within a map in North Station
  • Fixed an issue where a hanging point could cause the player to teleport elsewhere
  • Fixed the issue with the incorrect number displayed of collected objects after reading game progress
  • Fixed the problem with some gates in a level not opening after reading game progress
  • Fixed text display errors

Add

  • Updated some in-game sound effects
  • Added controller support based on Steam Input, including PS4, Switch Pro and other Steam Input controllers will be automatically mapped to XBOX controller setting

Last but not least,

we will be updating the 4th Chapter of HAAK in October!

Where will Haak head to after escaping from the Metro Tunnels? New stories will be waiting for him to explore, and who will join him in his adventure?

The greater truth awaits you to reveal!

Thank you everyone for the valuable feedback along the way, and we look forward to receiving more! Then we will be waiting for you in Chapter 4! ːsteamhappyː

Читать в Steam ↗

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