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Dev log #3 - Sneak peeks of what's coming

Hey Haakers! Long time no see! Hope everyone is doing great this holiday season!

Here are some sneak peeks of what's coming :)

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Patch History since the last major update:

**Patch 7765M ** Levels

  • Optimized the layout of a room that requires the player to launch the terminal
  • Optimized the design and guidance of the [Mole among Moles] quest

Fixes

  • Fixed an issue where the player could be teleported too far away after falling into the poisonous pool in [People's Square]
  • Fixed the issue where the fast-paced, repeated Diving Thrust could cause Haak's animation to freeze

Levels -Added the fourth chapter [People's Square], which contains a new story, new enemies and new skills!

Skills, controls and interaction -Level map now supports zooming -Added the function of manually backing up progress to other saves [Note: Players are recommended to use this function to backup progress first] -Increased the size of melee attack hitbox, now it is easier to hit the enemy/deflect projectiles -Increase the effective angle of deflecting projectiles -Charge attack no longer consumes energy -Hanging action can now interrupt the backswing of melee attacks -Launching hooks in the air will now be interrupted by the landing action -Hidden areas would be permanently revealed after found -Fixed an issue where the pressure paddles would block movement

Enemies -Added spitter -Adjusted the attack range of the spitter -Added shielded thug -Shielded thug will now provoke Haak -Added attack drone

Fixes -Modified a room in Sanhe Ruins to avoid the problem that the laser on the right side would kill Haak indefinitely after the bricks were broken -Fixed a bug where a player might get stuck if hit when launching the hook -Enemies killed by a deflected projectile are correctly counted as being killed by the player now -Fixed a bug where hitting CONTINUE button repeatedly on the title screen might result in save file corruption -Fixed a bug where dying near the room border might result in the camera focusing on some incorrect room -Fixed an issue that Diving Thrust may end early in low passages -Fixed multiple save matching issues in People's Square -Fixed the visual presentation of a one-way elevator in People's Square -Fixed stucking behaviour of a stomper in People's Square -Optimized some sound effects of Diving Thrust

Others

  • The game now supports Steam Cloud save
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