Dev log #3 - Sneak peeks of what's coming
Hey Haakers! Long time no see! Hope everyone is doing great this holiday season!
Here are some sneak peeks of what's coming :)
Patch History since the last major update:
**Patch 7765M ** Levels
- Optimized the layout of a room that requires the player to launch the terminal
- Optimized the design and guidance of the [Mole among Moles] quest
Fixes
- Fixed an issue where the player could be teleported too far away after falling into the poisonous pool in [People's Square]
- Fixed the issue where the fast-paced, repeated Diving Thrust could cause Haak's animation to freeze
Levels -Added the fourth chapter [People's Square], which contains a new story, new enemies and new skills!
Skills, controls and interaction -Level map now supports zooming -Added the function of manually backing up progress to other saves [Note: Players are recommended to use this function to backup progress first] -Increased the size of melee attack hitbox, now it is easier to hit the enemy/deflect projectiles -Increase the effective angle of deflecting projectiles -Charge attack no longer consumes energy -Hanging action can now interrupt the backswing of melee attacks -Launching hooks in the air will now be interrupted by the landing action -Hidden areas would be permanently revealed after found -Fixed an issue where the pressure paddles would block movement
Enemies -Added spitter -Adjusted the attack range of the spitter -Added shielded thug -Shielded thug will now provoke Haak -Added attack drone
Fixes -Modified a room in Sanhe Ruins to avoid the problem that the laser on the right side would kill Haak indefinitely after the bricks were broken -Fixed a bug where a player might get stuck if hit when launching the hook -Enemies killed by a deflected projectile are correctly counted as being killed by the player now -Fixed a bug where hitting CONTINUE button repeatedly on the title screen might result in save file corruption -Fixed a bug where dying near the room border might result in the camera focusing on some incorrect room -Fixed an issue that Diving Thrust may end early in low passages -Fixed multiple save matching issues in People's Square -Fixed the visual presentation of a one-way elevator in People's Square -Fixed stucking behaviour of a stomper in People's Square -Optimized some sound effects of Diving Thrust
Others
- The game now supports Steam Cloud save
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