'Small' Update
Note: There is a lot of new content in this update (for technical reasons we can only release a nominal " Small Update " for the time being), especially in the first 5 chapters, there are a lot of changes and a lot of new storylines and systems have been added, if you want to experience these new contents fully, you need to restart the game.
Levels
-
Sanhe Ruins: optimized levels design, added guides, adjusted difficulty curve, redesigned some rooms, added new collectibles
-
NEO Sanhe: Video room added, new interactive elements in the main character's flat, Add Caat (a little black cat) storyline, add new explorable rooms, new NPC side quests, new NPC dialogue
-
North Station: difficulty curve adjusted, some rooms redesigned, new collectibles added, mobile toilet (portal) added
-
Metro Tunnel: Adjusted difficulty curve, redesigned some rooms, added new collectibles, added new explorable areas
-
People's Square: adjust difficulty curve, redesign some rooms, add new collectibles, add mobile toilets (portal)
-
Brewery: redesign of some rooms, add of new collectibles, add mobile toilets (portal)
-Merlin Pit: add new collectibles, add mobile toilets (portal)
Skills and Game Mechanics
-Added more than 5 new combat skills: Sword Beam, Electrical Hook, etc.
-New video room, where skills can be exchanged for discs
-New mobile toilets for quick in-level transfers and saving.
-Added Caat (little black cat) related gameplay
-New TV-related gameplay
-New cape color change mechanism
-New Encyclopedia, which collects information on all enemies/NPCs/locations, currently in the prototype stage
-Optimised treasure chest currency output and shopper spending
-Optimised tutorial
Storylines and Collectibles
-New HAAK dream storyline #1 and #2
-New TV-related storyline
-New Caat (Little Black Cat) storyline
-New Genie storyline
-New Cripple Wu storyline and quest
-New Lensman Zhang storyline and quest
-New Juavi Soldier storyline
-New White Stone security guard related storyline
-New video room storyline
-Added dozens of new collectibles
Operation
-Optimised key combo operation, new default key LeftAlt for heavy-hitting
Visual Effects
-New key skill pickup animation
-Optimized visual effects for bouncing projectiles
-New visual and audio special effects for low HP
Other
-Unification of the secondary menus in the character attributes and collectibles panels
-Unified map open/close buttons
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.