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'Small' Update

Note: There is a lot of new content in this update (for technical reasons we can only release a nominal " Small Update " for the time being), especially in the first 5 chapters, there are a lot of changes and a lot of new storylines and systems have been added, if you want to experience these new contents fully, you need to restart the game.

Levels

  • Sanhe Ruins: optimized levels design, added guides, adjusted difficulty curve, redesigned some rooms, added new collectibles

  • NEO Sanhe: Video room added, new interactive elements in the main character's flat, Add Caat (a little black cat) storyline, add new explorable rooms, new NPC side quests, new NPC dialogue

  • North Station: difficulty curve adjusted, some rooms redesigned, new collectibles added, mobile toilet (portal) added

  • Metro Tunnel: Adjusted difficulty curve, redesigned some rooms, added new collectibles, added new explorable areas

  • People's Square: adjust difficulty curve, redesign some rooms, add new collectibles, add mobile toilets (portal)

  • Brewery: redesign of some rooms, add of new collectibles, add mobile toilets (portal)

-Merlin Pit: add new collectibles, add mobile toilets (portal)

Skills and Game Mechanics

-Added more than 5 new combat skills: Sword Beam, Electrical Hook, etc.

-New video room, where skills can be exchanged for discs

-New mobile toilets for quick in-level transfers and saving.

-Added Caat (little black cat) related gameplay

-New TV-related gameplay

-New cape color change mechanism

-New Encyclopedia, which collects information on all enemies/NPCs/locations, currently in the prototype stage

-Optimised treasure chest currency output and shopper spending

-Optimised tutorial

Storylines and Collectibles

-New HAAK dream storyline #1 and #2

-New TV-related storyline

-New Caat (Little Black Cat) storyline

-New Genie storyline

-New Cripple Wu storyline and quest

-New Lensman Zhang storyline and quest

-New Juavi Soldier storyline

-New White Stone security guard related storyline

-New video room storyline

-Added dozens of new collectibles

Operation

-Optimised key combo operation, new default key LeftAlt for heavy-hitting

Visual Effects

-New key skill pickup animation

-Optimized visual effects for bouncing projectiles

-New visual and audio special effects for low HP

Other

-Unification of the secondary menus in the character attributes and collectibles panels

-Unified map open/close buttons

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