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Dev log #4 - Game feel upgrade,optimizations & BUG Fixes

Time to exercise these fingers! Let us know your thoughts!

1 / 1 · 100%

Levels

  • Adjusted one of the save point location in a challenge room in [North Station], for more convenient respawning and re-challenging.

  • Modified the design and difficulty level of the escape sequence in【Subway tunnel】

1 / 1 · 100%

Skills, controls and Interactions

  • Energy System reformed: Energy will be fully recovered once HAAK touches the ground or grapple points. It is now no longer necessary to consider the recovery speed, the corresponding upgrade system of this feature will therefore be removed.

  • The level maps now support manual marking. Players can now use this feature to leave a mark for places that need to be revisited in the future.

  • More health recovery points will be dropped once an enemy has been executed, and aiding skills will be easier to activate

  • You can now launch combo attacks in the air after hitting your targets.

  • You can now launch Diving Thurst on the one-way platform you are standing on, without being blocked by that platform

Others

  • Added a detailed sub-interface to the Inventory menu, which can be used to view the full-size image of the objects picked up.

  • Added 3 new achievements; HP Tank, An Eye for An Eye, Sequence Breaker

1 / 1 · 100%

Fixes

  • Fixed the bug which might cause a crash when exiting to the Title screen and re-entering the game during the bomb countdown

  • Fixed the bug that may cause a crash when entering a level from the world map

  • Fixed the bug that may cause a crash when returning to the world map in the level entrance selection interface

  • Fixed the bug that may cause a crash on the [Metro Tunnel] timer screen

  • Fixed the bug that the map menu cannot be exited using the button after clicking the HUD with mouse

1 / 1 · 100%
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