Launch Day!!
Witch Please is OUT NOW in Early Access!!!
After years of writing, drawing, animating, coding, voice recording, playtesting, polishing, and pouring sooo much love into this charming little witchy game... It's finally launching!
We really wanted to get the game into player's hands early enough to enjoy it during the spooky season / in time for Halloween. September 17th also just so happens to be the birthday of our wonderful writer (HAPPY BIRTHDAY, REBECCA!) so we're hoping a little birthday luck gives us an extra magical launch day <3
To celebrate the release Witch Please is currently available on a launch discount for 1 week so now is a GREAT time to enroll at Fenloft Academy!
Why Early Access?
The game is already pretty close to the experience we originally set out to make, but there's still some polish and QOL items we'd like to add in.
The story has MANY branching paths, full voice acting from our incredible cast, animated characters, gorgeous backgrounds and CGs, mini-games, music, achievements, and tons of other delightful things in the game.
But with a game that has so many branching paths, there are a bajillion different ways it could go and we haven't been able to fully test every single route :P
Our Kickstarter beta testers have helped us find a bunch of bugs, typos, visual hiccups, and weird edge cases that our small team never encountered. Those have all been fixed up now! But now that many new players are going to be trying it out, we're expecting they'll probably find a few more things hiding in there that we could clean up.
If you find something weird, please let us know in the Steam forums!
Any details about what you were doing when the problem occurred are especially helpful. We'll be keeping a close eye on the forums and doing our best to squish bugs as they show up.
What Are We Working On Next?
Early Access gives us the opportunity to keep smoothing out the rough edges and adding some quality-of-life improvements. Some of the things already on our list include:
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Improving and polishing up more of the UI/UX
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Adding an auto-play option for dialogue
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Adding more sound effects to mini-games, menus, buttons, and other places
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Revisiting some music tracks so they loop more smoothly and can play for longer without feeling repetitive
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Working on a demo for the Steam Store Page!
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Continuing to balance the voice acting audio levels across the THOUSANDS of individual lines
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Adding a few more background animations and visual enhancements
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Cleaning up little pieces of art here and there
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Fixing bugs, typos, and confusing paths
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General improvements based on your feedback <3
We've listened to and processed thousands of fully voiced files, but human ears are only human! So if you encounter a line that suddenly seems much louder or quieter than everything around it, or does anything funky, please point it out and we'll fix it up!
Artbook & Soundtrack
The Digital Artbook and Original Soundtrack are both finished and are currently in the process of undergoing Valve’s review/approval. We haven’t made the Steam store pages live just yet, but as soon as we get the approvals back, we’ll publish them ASAP!
Made By Humans
One thing we're incredibly proud of is all the wonderful people who poured their creativity into Witch Please... The illustrations, writing, animation, music, sounds, and voices were all lovingly made by real humans. This game has been in the works for a long time and is a very personal labour of love for our little team, working on it in our evenings and weekends outside of our regular jobs. We're incredibly proud of the quirky, funny, heartfelt world everyone created together.
And we really hope you can feel that love while playing it <3
Huuuuge thanks to all our Kickstarter backers, beta testers, artists, actors, collaborators, our families and everyone who has encouraged us throughout this suuuuper long journey. We finally did it!
OK now stop reading this mega long news post and go learn some magic!! XD
Have fun!
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