September Update
This update makes further adjustments to card burning to achieve the following:
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Bring gold production back in balance with hammers
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Increase player options on a turn if they're willing to sacrifice cards
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Don't require players to burn a card every turn for optimal play
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Maintain the slower overall progression and rewards for planning from the last patch
Rule Changes
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Card burns now always yield 1 hammer (except Firewood)
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Firewood cards are initially called "Timber" and turn into Firewood next turn
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Timber burns like any other card, Firewood burns for 2 hammers and 1 science
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Starting deck includes 1 Firewood and 1 Timber
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Lumbermills built on same hex multiple times by same player will not give additional Timber
UI
- Civ selection changes so you can view info for your currently selected civ
Fixes
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Fixed an issue where using Mass Produce and then Lumbermill would result in Lumbermill card being drawn instead of Firewood/Timber
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Fixed an issue where city growth text from Capital placement could appear off screen
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Fixed an issue where hex detail popups would appear when score screen is in foreground
Misc
- Various performance improvements
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