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September Update

This update makes further adjustments to card burning to achieve the following:

  • Bring gold production back in balance with hammers

  • Increase player options on a turn if they're willing to sacrifice cards

  • Don't require players to burn a card every turn for optimal play

  • Maintain the slower overall progression and rewards for planning from the last patch

Rule Changes

  • Card burns now always yield 1 hammer (except Firewood)

  • Firewood cards are initially called "Timber" and turn into Firewood next turn

  • Timber burns like any other card, Firewood burns for 2 hammers and 1 science

  • Starting deck includes 1 Firewood and 1 Timber

  • Lumbermills built on same hex multiple times by same player will not give additional Timber

UI

  • Civ selection changes so you can view info for your currently selected civ

Fixes

  • Fixed an issue where using Mass Produce and then Lumbermill would result in Lumbermill card being drawn instead of Firewood/Timber

  • Fixed an issue where city growth text from Capital placement could appear off screen

  • Fixed an issue where hex detail popups would appear when score screen is in foreground

Misc

  • Various performance improvements
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