Hexarchy Alpha 0.428
New Civics and their Abilities
Military Dictatorship (Government) Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense
Agrarian Society (Economic) Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex. **Cultivate Ability **- Adds 1 Wheat production to a farm or 1 Wine production to a Winery.
Hereditary Rule (Government) Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced. Royal Guard Promotion - +8 strength when within 3 hexes of your capital
Other New Content
Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron. Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.
Visual Changes
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New road graphics
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Changes to game world lighting (work in progress - expect more changes)
Other Changes
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Selling resources now gives you gold immediately instead of when another player buys it
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Workshop has been moved to the Feudalism technology
Bug Fixes
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Target hex arrow no longer clips on mountains
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Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
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Fixed rendering issues with Notre Dame
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Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
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Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
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Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it
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