Hexarchy Alpha 0.458
New Abilities and Mechanics
Charge! Ability
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Makes a unit attack a neighboring hex after moving this turn
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Costs 3 hammers, 3 gold OR 1 horse
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Researched from Military Tactics
Maneuvers Ability
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Allows a unit to ignore zone of control for this turn
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Costs 3 hammers, 3 gold OR 1 horse
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Researched from Military Tactics
Flank Attacks
- Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage
UI Improvements
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Increased size and clarity of yield and resource icons
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Added an icon for each unit that shows up on the map
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Added mouse wheel zoom
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Terrain resources will now show on discovered but currently fogged hexes
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Improved the selected hex panel
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New graphics for the card frames
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New card backs
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Card cost icon size increased
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Gold collection and payment is no longer animated when playing events between turns
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Added a hex details popup that appears when you mouseover a hex
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Slightly increased the amount a card must be moved up before being played to reduce accidental plays
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Added a debug panel that can be toggled in the menu - shows game timers and more
Graphics Improvements
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Animals are smaller and there are multiple ones per hex
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New tree graphics
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Lighting improvements
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Units are smaller
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Most improvements are smaller
Bug Fixes
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Fixed an error related to the discard pile
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Fixes for the ability icons that appear on top of hexes
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Fixed unit sleeping Zs showing on top of UI panels
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Fixed yield and resource icons showing on top of UI panels
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Fixed an issue where random things would be highlighted when moving a worker
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Removed random partial text that was in the bottom left of the screen
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Loud duplicate sounds no longer play when giving attack and move orders to a unit stack
Misc
- Tips are now disabled by default when not doing the tutorial
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