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Hexarchy Alpha 0.458

New Abilities and Mechanics

Charge! Ability

  • Makes a unit attack a neighboring hex after moving this turn

  • Costs 3 hammers, 3 gold OR 1 horse

  • Researched from Military Tactics

Maneuvers Ability

  • Allows a unit to ignore zone of control for this turn

  • Costs 3 hammers, 3 gold OR 1 horse

  • Researched from Military Tactics

Flank Attacks

  • Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage

UI Improvements

  • Increased size and clarity of yield and resource icons

  • Added an icon for each unit that shows up on the map

  • Added mouse wheel zoom

  • Terrain resources will now show on discovered but currently fogged hexes

  • Improved the selected hex panel

  • New graphics for the card frames

  • New card backs

  • Card cost icon size increased

  • Gold collection and payment is no longer animated when playing events between turns

  • Added a hex details popup that appears when you mouseover a hex

  • Slightly increased the amount a card must be moved up before being played to reduce accidental plays

  • Added a debug panel that can be toggled in the menu - shows game timers and more

Graphics Improvements

  • Animals are smaller and there are multiple ones per hex

  • New tree graphics

  • Lighting improvements

  • Units are smaller

  • Most improvements are smaller

Bug Fixes

  • Fixed an error related to the discard pile

  • Fixes for the ability icons that appear on top of hexes

  • Fixed unit sleeping Zs showing on top of UI panels

  • Fixed yield and resource icons showing on top of UI panels

  • Fixed an issue where random things would be highlighted when moving a worker

  • Removed random partial text that was in the bottom left of the screen

  • Loud duplicate sounds no longer play when giving attack and move orders to a unit stack

Misc

  • Tips are now disabled by default when not doing the tutorial
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