Hexarchy Beta 0.621 and Next Playtest
New Game Mode - Weekly Campaign
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.
Compete for position on the leaderboard like with the Daily Challenge.
Campaign Cards
-
Population Boom - Add 3 population to a city
-
**Fuel Forage **- Gather 4 firewood from a forest hex in your territory or near it
-
Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
-
Inferno - Raze an enemy city that you can see
-
Pioneering Spirit - Found a city on any available hex you can see
-
Marketing Sweep - Get all resources on the market
-
Pathfinder - Grant permanent map vision for a large area around a hex
-
Mass Mobilization - Mobilize all of your units
-
Onslaught - Give all of your units charge for this turn
-
Assassinate - Kill an enemy unit
-
Glorious Project - Make a Wonder in your hand cost 1 gold
New Wonders
-
Statue of Zeus - All military units start mobilized
-
Parthenon - Can view the top 3 cards in your deck
-
Djenne Mosque - +2 Victory Points for each Holy Site you control
-
Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
-
Himeji Castle - Your first card drawn is always a military unit
-
Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game
New Buildings
-
**University **- Grants 3 science per turn
-
**Market **- +5 gold and +3 gold for every citizen working the city hex
-
**Monastery **- Produces culture and significantly reduces cost of stealing nearby hexes
New Abilities
-
**Annex **- Buy a neighboring hex with gold
-
Forced March - Damages unit for increased movement this turn and Charge
-
Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
-
**Volley **- Gives a ranged unit +1 range for 2 turns
-
**Invest **- Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
-
Mass Produce - This card and the next card played go to the top of your deck
-
**Craftsmanship **- Produce 1 culture for every improvement or building within 2 hexes
New Promotions
-
Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
-
General - Adds 33% strength to all units on this hex and neighboring hexes
New Technologies
-
Education
-
Currency
-
Advanced Tactics
-
Theology
New Civics
-
Industrialism (Economic)
-
Secularism (Religion)
-
State Religion (Religion)
Balance Changes
-
Wonder points changed to 4 and 6 instead of 5 and 7
-
Pyramids - Automatically collects special resources from its hex and neighboring hexes
-
Temple of Diana - Reduces culture required for border growth
-
Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
-
Shield Wall Ability - Moved to Advanced Tactics tech
-
Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
-
Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
-
Units with the Garrison promotion now exert zone of control
Experimental Bot Emotes (work in progress)
-
AI players will now comment on events that occur in the game
-
Currently single-player only
-
Can be disabled in menu
UI and other Changes
-
Title screen menus reworked
-
Tech tree panel reworked
-
Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
-
Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
-
Capture and pillage events now immediately play for all players in multiplayer
New Music Tracks
- 4 new tracks by Landon Walter
Bug Fixes
- Fixed most of the bugs created by the new content (but surely not all!)
The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.