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Hexarchy Beta 0.621 and Next Playtest

New Game Mode - Weekly Campaign

Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.

Compete for position on the leaderboard like with the Daily Challenge.

Campaign Cards

  • Population Boom - Add 3 population to a city

  • **Fuel Forage **- Gather 4 firewood from a forest hex in your territory or near it

  • Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price

  • Inferno - Raze an enemy city that you can see

  • Pioneering Spirit - Found a city on any available hex you can see

  • Marketing Sweep - Get all resources on the market

  • Pathfinder - Grant permanent map vision for a large area around a hex

  • Mass Mobilization - Mobilize all of your units

  • Onslaught - Give all of your units charge for this turn

  • Assassinate - Kill an enemy unit

  • Glorious Project - Make a Wonder in your hand cost 1 gold

New Wonders

  • Statue of Zeus - All military units start mobilized

  • Parthenon - Can view the top 3 cards in your deck

  • Djenne Mosque - +2 Victory Points for each Holy Site you control

  • Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes

  • Himeji Castle - Your first card drawn is always a military unit

  • Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game

New Buildings

  • **University **- Grants 3 science per turn

  • **Market **- +5 gold and +3 gold for every citizen working the city hex

  • **Monastery **- Produces culture and significantly reduces cost of stealing nearby hexes

New Abilities

  • **Annex **- Buy a neighboring hex with gold

  • Forced March - Damages unit for increased movement this turn and Charge

  • Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns

  • **Volley **- Gives a ranged unit +1 range for 2 turns

  • **Invest **- Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn

  • Mass Produce - This card and the next card played go to the top of your deck

  • **Craftsmanship **- Produce 1 culture for every improvement or building within 2 hexes

New Promotions

  • Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city

  • General - Adds 33% strength to all units on this hex and neighboring hexes

New Technologies

  • Education

  • Currency

  • Advanced Tactics

  • Theology

New Civics

  • Industrialism (Economic)

  • Secularism (Religion)

  • State Religion (Religion)

Balance Changes

  • Wonder points changed to 4 and 6 instead of 5 and 7

  • Pyramids - Automatically collects special resources from its hex and neighboring hexes

  • Temple of Diana - Reduces culture required for border growth

  • Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes

  • Shield Wall Ability - Moved to Advanced Tactics tech

  • Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost

  • Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic

  • Units with the Garrison promotion now exert zone of control

Experimental Bot Emotes (work in progress)

  • AI players will now comment on events that occur in the game

  • Currently single-player only

  • Can be disabled in menu

UI and other Changes

  • Title screen menus reworked

  • Tech tree panel reworked

  • Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding

  • Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)

  • Capture and pillage events now immediately play for all players in multiplayer

New Music Tracks

  • 4 new tracks by Landon Walter

Bug Fixes

  • Fixed most of the bugs created by the new content (but surely not all!)

The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!

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