Hexarchy Alpha Update 0.597
Misc
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Can click cards stored for next turn to put them back in your hand
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Fortify no longer executes immediately and therefore can be undone
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Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
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Removed gold cost from military unit claim ability
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Border growth can no longer steal a hex that contains an enemy unit
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Border growth can no longer steal a hex that was manually claimed with a military unit
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Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
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Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8
UI Changes
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When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
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Units in the selection window are now sorted in the same order as the unit stacks on the map
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Current orders for units in the selection window are shown above the card so they can always be seen
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Unit ability icons are greyed out if they can't be used
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Clicking the unit tokens for a stack will cycle through the units in that stack
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Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
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Maintenance path line thickness decreased
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Find game panel in title screen changed
Bug Fixes
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Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
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Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
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Fixed a bug where you could mess up with the title screen buttons with a sequence of actions
Thanks everyone!
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